Archiverse Internet Archive
投稿のみ 投稿と返信
前のページ(最近)
110 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29
次のページ(過去)
プレイ日記
Zee Storybookten9
Well, I've been taking some time and putting it into my sub-project. It's basically block-coding. It's going well, but we'll see how it handles the "coding" part of block coding. And moving the blocks into allignment...
8そうだね
プレイ済み
返信[53]
親投稿
Zee Storybookten9
Hey. Sorry if you need to talk to me, I won't be available today (it's pretty much every other 2 days). I will be abe to be on Miiverse though, after school (so about 5:00 your time)
0そうだね
プレイ済み
プレイ日記
Zee Storybookten9
This is the best part of Monday! RPG Demo 4: The Axe demo 4 is now available! It includes word-wrapping, more plot, face-boxes, new art, experimental 3D and lots more! Want to walk into a door? Now you can! Really long-loading minimaps? Optional! Better cutscenes? Yes! Plus, the MMLibrary is available for your use! Want to see what I've been working on? Download now! Feedback is appreciated.
6そうだね
プレイ済み
プレイ日記
Zee Storybookten9
I think that my GPAGEs need some fixing by making minimaps optional.
3そうだね
プレイ済み
プレイ日記
Zee Storybookten9
UGHHH!!! I was so close to a breakthrough in minimap technology, but no, because the standard map size? 64x64... Why won't BGSCALE work for more than 3600 tiles - less than the map editor lets you create??
3そうだね
プレイ済み
返信[49]
親投稿
Zee Storybookten9
Yup! Original chat?
0そうだね
プレイ済み
返信[4]
親投稿
Zee Storybookten9
Don't worry, it will be optional (and probably off at first, because being annoyed by something you didn't ask for is bad). I've been trying to make it more efficient, and the ways that I see I have very little options, mostly involving different files. However I will look more into it.
0そうだね
プレイ済み
返信[47]
親投稿
Zee Storybookten9
Okay, the past couple of days I've been really tired. But we can get on today at *almost* any time.
0そうだね
プレイ済み
プレイ日記
Zee Storybookten9
So which would you prefer: option 1: every time you open up the pause menu, it loads the minimap, or option 2: when you load a map it sets up the minimap? It takes about 30 seconds, so keep that in mind. It may decrease, but right now I need to move on.
5そうだね
プレイ済み
返信[45]
親投稿
Zee Storybookten9
Sorry couldn't get on today after the morning. Won't be available tomorrow either. But I will be Friday.
0そうだね
プレイ済み
プレイ日記
Zee Storybookten9
Now that the general code for the map is almost complete (just need it to show you), now for the fun part: optimizing it and making it pretty. Especially optimizing. I mean, who wants to wait 20 seconds to open the pause menu?
4そうだね
プレイ済み
返信[2]
親投稿
Zee Storybookten9
Well It's TECHNICALLY a full map. It's in the pause menu, so it takes up the top screen while the menu is now on the bottom.
2そうだね
プレイ済み
プレイ日記
Zee Storybookten9
How's this for a minimap? Way too detailed, and takes a while to load, but man it's beautiful. The NPCs aren't too detailed though...
4そうだね
プレイ済み
返信[41]
親投稿
Zee Storybookten9
Is your username on there mrglassarmor as well?
0そうだね
プレイ済み
返信[39]
親投稿
Zee Storybookten9
Never mind. We can do 3DSPlaza. Just got accepted.
0そうだね
プレイ済み
返信[37]
親投稿
Zee Storybookten9
I just registered, but, at least according to the confirmation page, the reviewing process may take a while. For now we might need to use gamefaqs.
0そうだね
プレイ済み
返信[34]
親投稿
Zee Storybookten9
I can do Gamefaqs. My username is Mariominer. What's yours?
0そうだね
プレイ済み
返信[1]
親投稿
Zee Storybookten9
Use MAINCNT to do it. Example: VAR COUNT=60,TIME=MAINCNT WHILE COUNT>0 CLS COUNT=60-FLOOR(MAINCNT/60) LOCATE 20,15 ?COUNT VSYNC 1 WEND WHILE !BUTTON() BEEP 0 WEND
0そうだね
プレイ済み
返信[32]
親投稿
Zee Storybookten9
Do you have an account on SmileBASICsource.com that we could PM on and discuss things?
0そうだね
プレイ済み
返信[2]
親投稿
Zee Storybookten9
Well at this point it's a pretty old version (you won't see a bit of what's in the version I'm working with, including this), but the key is 224VNKE. You can see my RPG Logs from before Demo 3 to see what you'll be getting.
2そうだね
プレイ済み