Well, I've been taking some time and putting it into my sub-project. It's basically block-coding. It's going well, but we'll see how it handles the "coding" part of block coding. And moving the blocks into allignment...
Hey. Sorry if you need to talk to me, I won't be available today (it's pretty much every other 2 days). I will be abe to be on Miiverse though, after school (so about 5:00 your time)
This is the best part of Monday! RPG Demo 4: The Axe demo 4 is now available! It includes word-wrapping, more plot, face-boxes, new art, experimental 3D and lots more! Want to walk into a door? Now you can! Really long-loading minimaps? Optional! Better cutscenes? Yes! Plus, the MMLibrary is available for your use! Want to see what I've been working on? Download now! Feedback is appreciated.
UGHHH!!! I was so close to a breakthrough in minimap technology, but no, because the standard map size? 64x64... Why won't BGSCALE work for more than 3600 tiles - less than the map editor lets you create??
Don't worry, it will be optional (and probably off at first, because being annoyed by something you didn't ask for is bad). I've been trying to make it more efficient, and the ways that I see I have very little options, mostly involving different files. However I will look more into it.
So which would you prefer: option 1: every time you open up the pause menu, it loads the minimap, or option 2: when you load a map it sets up the minimap? It takes about 30 seconds, so keep that in mind. It may decrease, but right now I need to move on.
Now that the general code for the map is almost complete (just need it to show you), now for the fun part: optimizing it and making it pretty. Especially optimizing. I mean, who wants to wait 20 seconds to open the pause menu?
Use MAINCNT to do it. Example:
VAR COUNT=60,TIME=MAINCNT
WHILE COUNT>0
CLS
COUNT=60-FLOOR(MAINCNT/60)
LOCATE 20,15
?COUNT
VSYNC 1
WEND
WHILE !BUTTON()
BEEP 0
WEND
Well at this point it's a pretty old version (you won't see a bit of what's in the version I'm working with, including this), but the key is 224VNKE. You can see my RPG Logs from before Demo 3 to see what you'll be getting.