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Zee Storybookten9
That as a comment is not the best place for it, but I'll answer anyway. You get this game on the eShop for 10$, and you program in it. Or play games made by other people. Or just SmileBoom's games. Actually you could probably just click the little shop icon at the top to see all of this...
1そうだね
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Zee Storybookten9
Ahh all right. In that case I'll just keep using my cursor interface commands.
1そうだね
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Zee Storybookten9
Wait, so is this very specifically designed for touchscreen interfaces or can I use it for top screen elements too? Without changing it, that is.
0そうだね
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Zee Storybookten9
Miki★, Unfortunately I cannot get too technical with things such as scanf and pointers. Though I could potentially make pointers, they would be difficult and off. Scanf I could definitely improve, and I'm improving as I learn syntax over (I remembered a lot wrong surprisingly).
0そうだね
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Zee Storybookten9
My C compiler is going really well, now with... \N for new line (in strings) Void Char instead of Str (I think) Ints and Chars outside of functions make functions. You're no longer forced to call main. More flexible Scanfs Flexible variables A new command I made up: NRET. It calls a function but returns the value in a variable called like QQQXHDGJI or something.
4そうだね
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Zee Storybookten9
What do you mean "we can't program in C"? That's the entire point of writing the compiler! So you can program in C and compile it.
0そうだね
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Zee Storybookten9
I'm going to do a key every week so it's a real good chunk. So next key will be next Friday.
1そうだね
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Zee Storybookten9
Inspired by Phillip's Brainf--- compiler, I am making a Pure C compiler! This actually will run! The hardest part will be far removed stuff, such as FORs...
2そうだね
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Zee Storybookten9
Here's a screenshot of the inside of a city house. There are other NPCs to see now too! Such as a hermit lady. And a little innovator.
0そうだね
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Zee Storybookten9
Wow... Actually pretty cool.
0そうだね
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Zee Storybookten9
Ha, you'll never get me! RPG Log 11: Missed me? Well, I've been busy with... other things... but I did add stuff. For starters, now your eyes get to stare at this wonderful BG during battles. If you have a better one, I would LOVE it. I also added circle-pad controls, new music for your house, and more data. Gotta love that android... I also added 4 battle musics, all of which are standard tracks.
6そうだね
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Zee Storybookten9
You can set up SPHITRCs to detect based on location per tile. Look into it.
1そうだね
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Zee Storybookten9
I would do the SmileStore UI, but with a random generator. Best of both worlds!
2そうだね
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Zee Storybookten9
Well there are multiple ways to make buttons on the touch screen. Use TOUCH OUT, and I'll let you expirement with that. As for getting rid of the keyboard, a simple XSCREEN 2 does the job.
1そうだね
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Zee Storybookten9
Woah, what language are you trying to use? This is BASIC. You should look into it more.
0そうだね
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Zee Storybookten9
Yeah, Just last night I was trying to improve on the walking. It didn't work, but now the animation has all 4 frames instead of 2, a big improvement in subtlety. As for the maze, I can see where you're coming from. Were you able to get through it though? I've been arguing if I should have it be different with still some quirks.
1そうだね
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Zee Storybookten9
Also, battle controls aren't all done. So you can't shield or use the circle pad. It goes a bit fast, so move with the d-pad and attack with a. I'll work on shields now, for the next dev release.
1そうだね
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Zee Storybookten9
RPG Log 10: Download now available! Keep in mind that this is not 100% what the final product will look like. I also don't recommend walking into any houses besides yours and the weapon shop. Please give me feedback, you may just change the game.
7そうだね
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Zee Storybookten9
Christmas Town! But yeah, it's a programming thing.
2そうだね
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Zee Storybookten9
Maybe something like TOUCH OUT TT,TX,TY IF TT>0 THEN BGPUT LAYER,TX/16-SCRX,TY/16-SCRY ENDIF Though may not work with your code.
0そうだね
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