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返信[3]
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Zee Storybookten9
Well for the most part it's fairly unreal. A. right now there's no limit, which will change when I add stock splitting B. Stocks tend to rise and fall in no pattern, and events such as economic booms tend to last very small amounts of time.
0そうだね
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Zee Storybookten9
Say hello to StockPro! The game about managing stocks to get $$$. Based off of a PTC game that I never released, but with many improvements. Expect it relatively soon after I add charts and saving.
8そうだね
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Zee Storybookten9
FOR I=0 to 511 IF I==TEST THEN CONTINUE IF SPHITSP(TEST,I) THEN INC HIT NEXT
0そうだね
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返信[1]
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Zee Storybookten9
I'm not sure that GPUTCHR is what you're looking for... GPUTCHR has nothing to do with sprites. All it does is put a text character on the graphic screen. You might need to use a for loop to test collisions instead.
0そうだね
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Zee Storybookten9
Thanks! I'm online on my computer, but my 3DS isn't going to be on until tomorrow when I go home. So far the progress looks good. Nice job.
0そうだね
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Zee Storybookten9
Think you've played a hard game? Well you've never played bad kitchen simulator 2015! Just a small "I'm bored" kind of game.
3そうだね
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返信[67]
親投稿
Zee Storybookten9
Nooooo not again!
0そうだね
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返信[3]
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Zee Storybookten9
I saw that. Still an odd name for "bro, you forgot to return a value". Maybe there are other things that return the same error? Besides not passing an argument.
0そうだね
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Zee Storybookten9
I... what... how? How do I get an error that there is no valid number for? And how does it differ from undefined variable? And why isn't it decided during preprocessing?
5そうだね
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返信[65]
親投稿
Zee Storybookten9
ok. I'll try to do better this time.
0そうだね
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返信[63]
親投稿
Zee Storybookten9
Dang it I missed it! I need to set up some sort of reminder, huh?
0そうだね
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返信[61]
親投稿
Zee Storybookten9
OK. C u then
0そうだね
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返信[59]
親投稿
Zee Storybookten9
Okay, so Tuesday at 9.
0そうだね
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返信[57]
親投稿
Zee Storybookten9
Sorry I've been absent a while... perhaps from like 5-6 your time tomorrow?
0そうだね
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返信[3]
親投稿
Zee Storybookten9
Who knows? Don't have any committed date right now. This year? Probably not. Before Spring 2016, let's go with that.
0そうだね
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Zee Storybookten9
Such progress. Now if I could get it to link up and run that would be fabulous.
6そうだね
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Zee Storybookten9
RPG Demo 4.1: The first spicy bug-fix update! Changelog: fixed issues pertaining to minimaps (size, actually working...), Pause and Setting menus are now centered, fixed GPAGE issues causing both screens to be the same, added Play hints during loading times, word wrapping works better now, probably more I forgot.
8そうだね
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返信[10]
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Zee Storybookten9
Not yet... Not until it actually does anything.
0そうだね
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返信[7]
親投稿
Zee Storybookten9
@Mike, yes. I plan to do that because it will boost performance speed, and everybody knows that that is the most important :D. @T.J. gamer, probably. I'll do that by tomorrow, so if I get it done today great, but if not remember that one song in Annie...
1そうだね
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返信[3]
親投稿
Zee Storybookten9
@T.J_Gamer, can't believe I overlooked that! The fix is to append ":IF LTIME THEN DISPLAY 0:RETURN" to the end of line 1880. @cris (probably spelled it wrong), what do you mean? Potentially yes, I will add user-defined functions and yes, I use user-defined functions.
1そうだね
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