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返信[52]
親投稿
Zee Storybookten9
OKAY, So I cannot do skype but we can look into a different means of doing it. I also cannot do 7, on short notice, because I have to go to dinner. I probably could do 8 though.
0そうだね
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返信[51]
親投稿
Zee Storybookten9
I actually might be able to. Looking into it more.
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返信[50]
親投稿
Zee Storybookten9
Errm, after looking at it, I can't do Skype. So we can discuss an alternative in the chatroom?
0そうだね
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返信[1]
親投稿
Zee Storybookten9
Randomly spawning sprites, assuming that you use SPVAR for everything and not different variables, can be done by checking for the next available sprite, and creating a new sprite in a random location. example: IF RND(300)==0 THEN FOR I=0 TO 511:IF !SPUSED(I) THEN BREAK:NEXT SPSET I,80 SPVAR I,0,RND(50):SPVAR I,1,RND(50) ENDIF But that's a crude example, but it hopefully it will help.
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返信[1]
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Zee Storybookten9
The problem that I see is that NM is not being set to NM+1. Basically, rather than saying "PRINT?NM+1" you should do "INC NM:PRINT?NM". If you don't understand why, it's because you're passing NM+1 to print, which increments that copy of the data but not the actual thing. But I'll assume that you'll understand, and not go too far into how code works.
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返信[8]
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Zee Storybookten9
Yeah, I know. That which is too far of a stretch will not be compiled. Some things I am trying to add but may not happen, and that's ok. If there's a reason to really need it, then I'll make an alternative (like char being strings). But this is just a thing that I decided to see how far could go.
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返信[1]
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Zee Storybookten9
There is no way to animate a specific BG tile. However, if it is something as simple as opening a door, you could just place the new tile there, which would override the old one. You could potentially have it be dynamic, but it would most likely make the rest of the program freeze if you coded it simply.
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返信[46]
親投稿
Zee Storybookten9
I don't think so. I might be able to, but don't count on it. But tomorrow should be good.
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返信[2]
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Zee Storybookten9
So after you've set up the collision you would want to do something like VAR SIZE=3 WHILE TRUE IF SPHITSP(...) THEN INC SIZE SPSCALE 0,SIZE/100 WEND or something of the like. Hope this helps!
0そうだね
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返信[44]
親投稿
Zee Storybookten9
Wait, can we move that to tomorrow? My dad's birthday is today so we're probably going to be doing something.
0そうだね
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返信[42]
親投稿
Zee Storybookten9
If I'm not on at 7, I'll be on at 8, and probably shortly after 7. I'm going to dinner now.
0そうだね
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トピック
Zee Storybookten9

Emergency kill a program?

So I know that Start will end a program, but there's one problem - it doesn't work during pop-up dialogues. Is there a way to terminate it if I accidently made it pop-up repetetively?
1そうだね
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返信[2]
親投稿
Zee Storybookten9
Not main. The 'yell' function.
0そうだね
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Zee Storybookten9
When you don't want to make more functions, make a function to change the Standard Input! This is another thing I am to add soon.
3そうだね
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返信[1]
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Zee Storybookten9
If you want to clear a specific tile do BGSET LAYER,X,Y,0. If you want to clear all of one type it would be more complex.
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返信[1]
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Zee Storybookten9
You cannot use these characters. You can only use alphanumeric and _ characters. You could do something like _html_ and _1html_ or whatever.
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返信[5]
親投稿
Zee Storybookten9
There are a TON of C's. The two you said are right. I know there's also C#, and the products of the C family, such as D. Overall, C is a big group.
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返信[3]
親投稿
Zee Storybookten9
Very commonly, yes. Linux uses C, I believe. Or maybe Unix, maybe both. Either way.
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プレイ日記
Zee Storybookten9
Hooray! Say hello to voids! You can make void functions and call them just like regular! On a side note, I need to make main global, as it's not working otherwise with pointers. Pointers work inside of main though.
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返信[39]
親投稿
Zee Storybookten9
Alrighty!
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