Archiverse Internet Archive
投稿のみ 投稿と返信
前のページ(最近)
112 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29
次のページ(過去)
返信[12]
親投稿
Zee Storybookten9
So The context is that you're working and a grunt comes in and says "Surrender your weapons", blah blah blah. He should look pretty much like a semi-armored dark night. I'm not sure about potions right now. Probably. Thanks a lot! The axe should be two sided. It should look kind of how it does now, but better with the color and everything.
0そうだね
プレイ済み
返信[1]
親投稿
Zee Storybookten9
I'd recommend taking apart other's programs and seeing what things do. That's how I learned. As well with playing around with suggested commands. The help button is your friend!
3そうだね
プレイ済み
返信[9]
親投稿
Zee Storybookten9
That's a good main. All I really need are these: opposing grunt (preferably in armor) Opposing leader And a better axe. Thanks BTW. Since you've apparently played it, hopefully you know the grunt's context. The opposing leader should look somewhat like a young king, but without a crown.
0そうだね
プレイ済み
返信[6]
親投稿
Zee Storybookten9
Why yes, I would appreciate that. I tried doing it myself, but turns out I'm not even a pixel artist.
1そうだね
プレイ済み
返信[2]
親投稿
Zee Storybookten9
Most definitely!
0そうだね
プレイ済み
返信[4]
親投稿
Zee Storybookten9
The Axe.
1そうだね
プレイ済み
返信[1]
親投稿
Zee Storybookten9
Very cool! The only thing I would recommend is having a button to reset the view.
0そうだね
プレイ済み
返信[2]
親投稿
Zee Storybookten9
More or less. It's an old book, I think from the 1930's. It was written by Agatha Christie.
1そうだね
プレイ済み
返信[4]
親投稿
Zee Storybookten9
I used a couple tutorials and the manual (though I learned in Petit Computer with a different manual). I, however, for the most part just typed in things to see different predicted commands and played with them. I also broke apart other's programs.
2そうだね
プレイ済み
返信[1]
親投稿
Zee Storybookten9
Pretty much. There are some big changes though, like SPANIM. But if you just program as normal and make sure things are colored according to what they are, it should be good. Some new things are there though, so you may want to check the website's command list.
1そうだね
プレイ済み
プレイ日記
Zee Storybookten9
Just finished reading a book and decided to make an allusion to it (multiple actually). Do you know what book it is?
4そうだね
プレイ済み
返信[2]
親投稿
Zee Storybookten9
^first IMPORTANT. This may not be your first or your first important, but you get it.
1そうだね
プレイ済み
返信[1]
親投稿
Zee Storybookten9
Het, a calculator was my first program too! Then... a "slot machine" (it just generated random numbers for your gain).
1そうだね
プレイ済み
プレイ日記
Zee Storybookten9
I should probably tell the king. RPG Log 17 (right?): Added more story and a new area (though you can't leave it yet.) Also added a new cutscene function to have an NPC copy your movements. Not the most groundbreaking stuff thogh, but the story's getting good.
10そうだね
プレイ済み
返信[3]
親投稿
Zee Storybookten9
If you just need the tiles loaded, I think it might be a GRP you'l be looking at. But if not what I said before works.
0そうだね
プレイ済み
返信[2]
親投稿
Zee Storybookten9
...in the picture.
1そうだね
プレイ済み
返信[1]
親投稿
Zee Storybookten9
Well, here I go again: XSCREEN 2,256,4 VAR I DIM MAP[0] SYSBEEP=0 FOR I=0 TO 3 LOAD "SC_MAPNAME_L"+STR$(I),FALSE NEXT SYSBEEP=1
0そうだね
プレイ済み
返信[6]
親投稿
Zee Storybookten9
At the VERY start of a program, BUTTON(0)=8192 can detect Start/Select.
0そうだね
プレイ済み
返信[7]
親投稿
Zee Storybookten9
Ok, already found a work-around lol. Specific to what I'm doing, but hopefully won't need it otherwise.
0そうだね
プレイ済み
プレイ日記
Zee Storybookten9
RPG (The Axe) Demo 3 is now available! This update includes mostly enemies and saving, but some user-recommended ideas. Enjoy!
5そうだね
プレイ済み