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Zee Storybookten9
Back fould demon! RPG Log 14: Not too much has changed. Oh except now there are ENEMIES that you can KILL to give you STUFF! Which is big. Also I'm adding dev codes, which should help more get done faster. PLEASE don't use them. It ruins the fun! Soon more ground-breaking stuff will happen. Or maybe not soon. Actually soon.
6そうだね
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Zee Storybookten9
My "The Axe" RPG isn't THAT cool, but it hopefully will be (considering this is demo 2 lol). It has some good stuff to look at though, like the basics.
1そうだね
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Zee Storybookten9

Hey, I'm finally asking a question! When you use XSCREEN, I've noticed that it removes EVERYTHING (actually just sprites and BG, but that's how my RPG works). How do I stop this? Do I just have to make my own keyboard instead?

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Zee Storybookten9
You just hacked life.
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Zee Storybookten9
Boogie, great suggestions! Yeah, I've been delaying adding some because there are things I would like to add to them that I haven't included yet. Also Zag, yes I'm aware. In fact, I purposely left it there. Makes the dream more off.
1そうだね
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Zee Storybookten9
Hey axe throwing isn't supposed to be implemented... Better fix this bug!
7そうだね
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Zee Storybookten9
Because magnification XY is b05 (32), it would return 32.
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Zee Storybookten9
Yes it does. Say it returns 3. 3 in binary is 11. So that means that the sprite is being animated for b001 and b002 (unless it starts from 0).
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Zee Storybookten9
It's talking about the number's bits that it returns. So say if it's B001 You're looking at, if only that is happening then it will return 1. For B002 It would be 2 (10 in binary) and so on.
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Zee Storybookten9
Yeah, I will probably do those! I will make it less confusing during dialog, but maybe not in that exact way... Thanks for the feedback :)
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Zee Storybookten9
Look ar RUN's documentation: RUN [SLOT]
1そうだね
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Zee Storybookten9
Sure. Sorry, I was eating dinner.
1そうだね
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Zee Storybookten9
Well I'm older than 13 but not by too much.
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Zee Storybookten9
The real question is: why do you care?
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Zee Storybookten9
Nobody knows.
1そうだね
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Zee Storybookten9
RPG Demo 2: Sorry for the delay. I had my electronics taken away (for no good reason) before I had the chance to upload, but here it is! Lots of new goodies, but not much added to the story. Enjoy!
4そうだね
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Zee Storybookten9
Yes. If I have been adding stuff and will release demo 2 tomorrow, of course I made it. Unless I'm making a mod or something.
0そうだね
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Zee Storybookten9
How'd I get here? RPG Log 13: Not too many new things, but here are some: If you're pressing a buttun in a direction, you'll turn that way. Before you'd only turn if you could move in that direction. Now animations are fixed so you don't glide and delay turning. The movement is now 2/3 the speed, but animation time is cut by 1/4. It looks better now, basically. Look forward to the second release.
8そうだね
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Zee Storybookten9
Roll the credits! RPG Log 12: Started work on enemies (not much though, you can walk through them). Also made many menu improvements (like credits, a cooler X in axe, and Better menu controls. Also, lots of text boxes now scroll besides those that shouldn't, like signs. Also I fixed a bug that slipped past me, with Calc84maniac's help. Friday is coming up!
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Zee Storybookten9
The BUTTON() command is useful. It gives output in binary, so you can use constants like #A or just use 16 for A. If you do 2 buttons it will combine those bits IF BUTTON()==(#A or #B). If you put it in a loop it is very powerful. Of course, if you're new to programming do simpler ideas, like Hello World! or What is Your Name? Hello Name!
1そうだね
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