Welcome a mi casa!
RPG log 3: rocks now tell you stuff when you look at them, also, most importantly, you can enter houses with doors! Didn't have much time to work on it yesterday.
I also wouldn't recommend using ACLS in a loop either. It is better to just clear text with CLS, Graphics with GCLS, or the Background with BGCLR and just use the ones that you need. So if you are just using graphics just use GCLS.
Use VSYNC 1. Sometimes may require higher values, but normally 1 will work. Or use frame buffers by swapping GPAGEs for graphics, but text has to use vsync.
Considering that somebody found it possible to program a simple form of Minecraft, Agario (slow though, on both), and many others on the DSi version? Yes.
What's this, town to the right? RPG log 2: added signs and better text boxes. Added (but havent used) choice boxes. Moving is all good now, even better than before. 3D effects also added.
I believe it attatches 2 sprite's X's and Y's so they are synchronized. Rotations and UV values are not synchronized though. Not sure the full of how to use it, as I havent tried yet.
Sweet, got some fair work done on my image editor. It will edit them pixel-per-pixel or hand-drawn, and will have some cool features (like Deresolute, as shown). More work tomorrow including actually editing!