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Zee Storybookten9
アメリカ
誕生日非公開
ゲームの腕前上級者
利用したゲーム機Wii U/ニンテンドー3DS
フレンド0/100
フォロー30
フォロワー69
投稿数583
そうだね数533
取得日時

So I'm Zee. Most of what I do is very nerdy. I love programming, pondering physics, playing videogames, and comparing hardware specs. I'm a jerk sometimes, but most of the time I will greet you with loving arms. These days you can find me either on World of Warcraft or some Monster Hunter game. Have a good day :) p.s. I prefer ASCII art to emojis because you have to care

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Zee Storybookten9
Reflection off of curves? Check. All you need to do is calculus! ezpz
8そうだね
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Meep screenshot Beep. I just like this... aesthetic. I don't even know. This is just... so pretty... It's just... Slick?
6そうだね
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Here's a super random screenshot, but it's technically the very first image of a huge project which I hope to keep under wraps until I get it playable.
6そうだね
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I was playing around and ended up making a ball physics simulator! It currently applies gravity to objects and also reflects the balls off of surfaces. It works really smoothly, even with 100+ balls.
9そうだね
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Have you noticed anything odd about this Home screenshot? That's right! The next release of Home should be o3DS compatible! Only drawback is no world shadows, but it's fine. I won't release it this week though because I've been spending time with family for the holidays, though now I can start work again.
3そうだね
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GOTTA CATCH 'EM ALL :D
5そうだね
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After doing some math in my geography class, I have created a function to calculate the angle of reflected light (off of smooth surfaces). I will hopefully find some use for this soon, but here's a fun lil' demo (though collision is off, so it goes through some things).
9そうだね
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I didn't expect to see you here :)
3そうだね
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For some reason, instead of adding more features, I keep making Home more visually appealing. If you can't tell from the few screenshots I've posted, now color change is gradual instead of instant. The sun is still rising, but not that much.
7そうだね
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Zee Storybookten9
Thank you, SmileBASIC. It gives me an error on this line, but I bet you can see another one BEFORE this line. Pointer bugs x(
6そうだね
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お絵かき
Zee Storybookten9
11そうだね
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Oh no, it's a bug in my code! This and other useful features brought to you by Zee
6そうだね
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It's a dark and mysterious night in the town of Home...
14そうだね
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I'll give you one guess...
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Zee Storybookten9
That moment when you realize that you need more power for your idea. First number is the FPS (precise with millisec). Looks like it's soon going to be time to get back into C/C++.
6そうだね
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Zee Storybookten9
I've been working on Home more recently but have opted not to say much as to not show too much. I'm going to make sure that it works better than the version I made in PTC, so trust me, I'm working hard now. Here's a screenshot to hold you off.
6そうだね
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Zee Storybookten9
I just made a shading function that casts shadows for sprites really fast. It works by manipulating another sprite, so it does limit the amount of sprites.
11そうだね
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Zee Storybookten9
So I made something to test encryption. It works by running a single line through various tests in and out of encryption to see vulnerable parts. The most vulnerable parts are D/P and D-P because then it's very easy to break into.
5そうだね
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Zee Storybookten9
On Home, I'm trying to make the interfaces look nice for a change, In many of my past works, the interfaces looked horrible. However, in Home the interfaces look at least decent. I'm currently adding a shop after getting the placement of furniture down. The shop is where all of the action will basically happen in the early game. You can buy/sell things here, and even work here if you'd like.
6そうだね
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Zee Storybookten9
I've been working on Home! In the original Home that I once made, getting materials was just holding a button down as random bg tiles were drawn to the screen. Now to get dirt, you dig holes, to get wood, you cut down trees, and to get stone, you pick at rocks. Now rocks don't just give you rocks either - they give you rock fragments and many other materials, such as unpolished gems.
3そうだね
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