I subtract the angle the light is traveling from 2 times the angle of the derived slope. Essentially what it is meant to do is flip the angle over a mid-line, it took me a while to come up with the formula.
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Reflection off of curves? Check. All you need to do is calculus! ezpz
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my recommendation would just be using the pythagorean theorem because the distance to the center is always constant, so you can detect collision by measuring distance.
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That's about 1-2$ better being spent being put towards SmileBASIC ;)
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@Person(JP)
Why did the programmer quit?
HE DIDN'T GET ARRAYS
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If you want to try making Minecraft mods, don't bother with JavaScript. Minecraft mod are in Java, so just learn Java.
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Oh yeah, I can definitely see that. It's not like either of those though, but those are both good guesses.
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Meep screenshot Beep.
I just like this... aesthetic. I don't even know. This is just... so pretty... It's just... Slick?
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Wow, what kind of an algorithm are you using to generate these images?
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Here's a super random screenshot, but it's technically the very first image of a huge project which I hope to keep under wraps until I get it playable.
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I was playing around and ended up making a ball physics simulator! It currently applies gravity to objects and also reflects the balls off of surfaces. It works really smoothly, even with 100+ balls.
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Have you noticed anything odd about this Home screenshot? That's right! The next release of Home should be o3DS compatible! Only drawback is no world shadows, but it's fine. I won't release it this week though because I've been spending time with family for the holidays, though now I can start work again.
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A building function? What do you mean?
Also, I've chosen to release it this week AND next week, since there shouldn't be any loss by doing that and more people can then report bugs that I didn't find.
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Yeah. I have a question, for anyone who reads this - should I release the first version of Home NOW, or add more bugs and furniture and release it next week?
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