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Zee Storybookten9
アメリカ
誕生日非公開
ゲームの腕前上級者
利用したゲーム機Wii U/ニンテンドー3DS
フレンド0/100
フォロー30
フォロワー69
投稿数583
そうだね数533
取得日時

So I'm Zee. Most of what I do is very nerdy. I love programming, pondering physics, playing videogames, and comparing hardware specs. I'm a jerk sometimes, but most of the time I will greet you with loving arms. These days you can find me either on World of Warcraft or some Monster Hunter game. Have a good day :) p.s. I prefer ASCII art to emojis because you have to care

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Zee Storybookten9
yup!
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Zee Storybookten9
I subtract the angle the light is traveling from 2 times the angle of the derived slope. Essentially what it is meant to do is flip the angle over a mid-line, it took me a while to come up with the formula.
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Zee Storybookten9
Reflection off of curves? Check. All you need to do is calculus! ezpz
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Zee Storybookten9
my recommendation would just be using the pythagorean theorem because the distance to the center is always constant, so you can detect collision by measuring distance.
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Zee Storybookten9
That's about 1-2$ better being spent being put towards SmileBASIC ;)
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Zee Storybookten9
How much did it cost?
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Zee Storybookten9
@Person(JP) Why did the programmer quit? HE DIDN'T GET ARRAYS
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Zee Storybookten9
If you want to try making Minecraft mods, don't bother with JavaScript. Minecraft mod are in Java, so just learn Java.
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Zee Storybookten9
Thanks :)
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Zee Storybookten9
Oh yeah, I can definitely see that. It's not like either of those though, but those are both good guesses.
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Zee Storybookten9
A SNEKAPEDE
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Zee Storybookten9
Meep screenshot Beep. I just like this... aesthetic. I don't even know. This is just... so pretty... It's just... Slick?
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Zee Storybookten9
Wow, what kind of an algorithm are you using to generate these images?
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Zee Storybookten9
It's a snek
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Here's a super random screenshot, but it's technically the very first image of a huge project which I hope to keep under wraps until I get it playable.
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Zee Storybookten9
I was playing around and ended up making a ball physics simulator! It currently applies gravity to objects and also reflects the balls off of surfaces. It works really smoothly, even with 100+ balls.
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Zee Storybookten9
Have you noticed anything odd about this Home screenshot? That's right! The next release of Home should be o3DS compatible! Only drawback is no world shadows, but it's fine. I won't release it this week though because I've been spending time with family for the holidays, though now I can start work again.
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Zee Storybookten9
A building function? What do you mean? Also, I've chosen to release it this week AND next week, since there shouldn't be any loss by doing that and more people can then report bugs that I didn't find.
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Zee Storybookten9
Yeah. I have a question, for anyone who reads this - should I release the first version of Home NOW, or add more bugs and furniture and release it next week?
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Zee Storybookten9
GOTTA CATCH 'EM ALL :D
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