Where's the exit to this huge maze? RPG Log 9: Added a simple battle AI to the first enemy (all attack, the arrogant jerk). Added a wallet, better chest/door systems, and animations are better. Not that you can tell with these still shots...
Well, this is a game crasing bug...
RPG Log 8: not much, but fighting is now better. I just need to add an AI. I'm also adding keys and key doors. The first 'dungeon' will be messed up. In a cool way.
True. RPGs don't take up too much power. All you would need is some base code and data statements. As long as you don't hit a million lines of code (If you do, wow) it would work. A power boost would only be significant for larger games.
Well if you're already experienced with a language, it's much easier to learn another. Though probably the most similar language to SmileBASIC's language is Python, if you already know C#, it should be easier.
Assuming you've saved it as a SC in the map editor (if not do that first), you can do
DIM MAP[0]
FOR I=0 to 3
LOAD "SC_MAPNAME_L"+STR$(I),FALSE,MAP
BGLOAD I,MAP
NEXT
I might have screwed up with the loading syntax, but you get the idea, right?
Never! RPG log 7 (this one's a doozy): added an inventory. Added chests, a new area (the city), and new NPCs. Some improvements to code. When you're in a shadow, you're now shaded. Added paths to change location without doors. Started work on Side battles and Top-down battles.
We're off to see the wizard! RPG log 6: now with cutscenes. Not too much, as I've been busy the past couple of days. Not sure if I mentioned turn-based battling in the last one.
I might just go with different ones for different occasions. I might have to go with top down just for the standard enemy, but others for bosses and such. Thanks for your opinions!
Top down action (IE the Legend of Zelda)
Side scrolling action (ie Super Smash Bros)
or turn based action (pokemon)
Please tell me which one you'd prefer!