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Zee Storybookten9
Looks sweet. As long as it runs well, I give it the Zee stamp of approval. Which is like 20% cooler than being Gephart approved.
1そうだね
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Zee Storybookten9
Where's the exit to this huge maze? RPG Log 9: Added a simple battle AI to the first enemy (all attack, the arrogant jerk). Added a wallet, better chest/door systems, and animations are better. Not that you can tell with these still shots...
2そうだね
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Zee Storybookten9
Well if you haven't moved the BG from zero, the zero isn't needed. Is it running in the wrong DISPLAY?
0そうだね
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Zee Storybookten9
Well, this is a game crasing bug... RPG Log 8: not much, but fighting is now better. I just need to add an AI. I'm also adding keys and key doors. The first 'dungeon' will be messed up. In a cool way.
2そうだね
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Zee Storybookten9
True. RPGs don't take up too much power. All you would need is some base code and data statements. As long as you don't hit a million lines of code (If you do, wow) it would work. A power boost would only be significant for larger games.
0そうだね
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Zee Storybookten9
Well if you're already experienced with a language, it's much easier to learn another. Though probably the most similar language to SmileBASIC's language is Python, if you already know C#, it should be easier.
1そうだね
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Zee Storybookten9
If you have the right knowledge/experience, yes.
1そうだね
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Zee Storybookten9
If you jam enough colons in there, it will work out, right? RIGHT???
0そうだね
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Zee Storybookten9
I am planning to have a demo soon, as soon as I finish side-battles and the first dungeon. That way I can show that I'm actually making progress.
2そうだね
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Zee Storybookten9
Assuming you've saved it as a SC in the map editor (if not do that first), you can do DIM MAP[0] FOR I=0 to 3 LOAD "SC_MAPNAME_L"+STR$(I),FALSE,MAP BGLOAD I,MAP NEXT I might have screwed up with the loading syntax, but you get the idea, right?
0そうだね
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Zee Storybookten9
Never! RPG log 7 (this one's a doozy): added an inventory. Added chests, a new area (the city), and new NPCs. Some improvements to code. When you're in a shadow, you're now shaded. Added paths to change location without doors. Started work on Side battles and Top-down battles.
11そうだね
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Zee Storybookten9
1. yes 2. I personally no. Maybe more terraria level, not very good with 3d stuff. It's possible though, yes.
0そうだね
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Zee Storybookten9
That AI... is better than most people, myself included.
3そうだね
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Zee Storybookten9
We're off to see the wizard! RPG log 6: now with cutscenes. Not too much, as I've been busy the past couple of days. Not sure if I mentioned turn-based battling in the last one.
9そうだね
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Zee Storybookten9
The s'kills! Nice game, calc84. Key: QK4N3PZF, just because someone would ask.
43そうだね
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Zee Storybookten9

For anyone struggling with MML, just type "MML" into the console and click help! Works really well.

5そうだね
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Zee Storybookten9
I might just go with different ones for different occasions. I might have to go with top down just for the standard enemy, but others for bosses and such. Thanks for your opinions!
2そうだね
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Zee Storybookten9

For my RPG, what form of battle should I use?

Top down action (IE the Legend of Zelda) Side scrolling action (ie Super Smash Bros) or turn based action (pokemon) Please tell me which one you'd prefer!
0そうだね
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Zee Storybookten9
Why hello! RPG log 4: So this one took a bit. I added NPCs. I also fixed a big door bug. Next up: battles!
6そうだね
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Zee Storybookten9
Well it has local multiplayer but not online. It is about the same as far as difficulty goes.
0そうだね
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