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Zee Storybookten9
Haha, brilliant! I successfully shrunk graphics into a lower quality (using the BG gpage as a source). Now to add zooming in... And zooming out keeping image quality.
9そうだね
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Zee Storybookten9
Well, it's pretty much done with the sound-breaking part of it. It broke the text into sounds (which doesn't work too well with english) and then said it. But I will add another part to it where it says the word based off of the pronunciation of the word and not the sounds. So it would change "How are you" into "HAO R YU" basically.
0そうだね
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Zee Storybookten9
You can try code like "IF PLAYERY>203 THEN PLAYERY=203" for the bottom ground (assuming that the Y for the player is based off of pixels). You can set up the player collision with SPCOL 0,1 and set SPHITRCs up to detect the collisions between blocks.
0そうだね
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Zee Storybookten9
My English talk program is coming along well - "you are my senpai" is the text I'm testing right now.
1そうだね
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Zee Storybookten9

Whic one should I make first: a multi-purpose tool (AKA a port of my ZOS) or a new platforming/rpg game about axes and magic?

1そうだね
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Zee Storybookten9
Currently failing at raycasting! Runs really fast though.
3そうだね
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Zee Storybookten9
A platformer about saving a mushroom, just for a change.
1そうだね
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Zee Storybookten9

Are there any raycasting engines out there that I can use? I've never been able to raycast.

1そうだね
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Zee Storybookten9
You can join me in the "no raycasting club". There will be refreshments!
0そうだね
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Zee Storybookten9

Can someone inform me on the benefits of using "OPTION STRICT"? I don't quite get why people do it. Faster speeds? Faster startup?

2そうだね
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Zee Storybookten9
Tetris 3DS leaked! Lol, jk. Is that your program? Looks legit.
0そうだね
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Zee Storybookten9
no.
0そうだね
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Zee Storybookten9
First World Problems: When you can't decide which character your main character should look like because there are too many.
2そうだね
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Zee Storybookten9
Playing around with new commands was fun; almost makes me miss knowing nothing...
0そうだね
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Zee Storybookten9
No. It was speculated, but not implemented.
1そうだね
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Zee Storybookten9
I figured it out by putting a NEXT on that line, and then I understood. Should still say the line that the FOR was on instead, but whatever.
0そうだね
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Zee Storybookten9
Preprocessor being stupid today... keeps saying "NEXT WITHOUT FOR 0:33". Only problem? THERE IS NO LINE 33! Or line 0 for that matter...
2そうだね
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Zee Storybookten9
Never mind, found my error in saying mainctl instead of maincnt
2そうだね
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Zee Storybookten9

How do I count frames per second? I've tried how I would before, but it keeps saying "division by zero"...

2そうだね
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Zee Storybookten9
I find that the most annoying part of the 3D feature is that graphics have high limitations... as in you can't have lines spanning between Z's or graphics on multiple depths.
1そうだね
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