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Zee Storybookten9
If you know how to write music in real life, it should be fairly simple, you can make a label or a string containing the song information (A bunch of notes and commands). Besides just the letter notes, typing in MML and clicking the "Help" button will tell you the other commands that you can play around with to discover how to write properly. Alternatively, you can use a music tool.
0そうだね
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Zee Storybookten9
Many, many wonderful new features, such as a built in BIN$ function (always thought that would be good since PTC). There's also new sound things (which I think are actually DLC), clipboard access, different size BG tiles, higher-precision version of MAINCNT, etc. SmileBASIC Source's "So what do we know about SmileBASIC 3.3?" forum is the best source to find out more.
5そうだね
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Zee Storybookten9
I think you keep copyright, but you give a license to people when you upload it to modify it with credit. I don't fully know though, I just hope that nobody's a jerk lol.
1そうだね
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Zee Storybookten9
I wholly agree, but I think that it's still sad that there isn't as much originality as I think that there should be. I don't mean a full, huge, amazing game that is worthy of a 7-8/10 rating on a professional platform, I just mean that you should at least have some originality, such as having original names (Agar SB! FNaF SB! GMod SB!) and use more of a spinoff style than a clone style.
3そうだね
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Zee Storybookten9
Some is good and fine, but I see too much of it. If it was done less, I'd be fine with it, but I feel that there is too much of it. I think that at least making it with your own art and characters but still mostly the same game WITHOUT just replacing the art is better, but hey, that's just my 3 posts so far.
2そうだね
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Zee Storybookten9
I see so many people wanting and making shameless clones of games, whether or not they post it. Oftentimes, they do post it but just simply change the sprites. I'm saddened to see workarounds to originality, but it happens all the time. just because you're not violating the art's copyright doesn't excuse you from being unoriginal. Thank you for your time.
4そうだね
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トピック
Zee Storybookten9

Originality

Where do I start... Well, when SmileBASIC was originally released, I was very happy about the copyright system, as it would encourage originality. I thought that it meant that people would create tons of original content, which wasn't as prominent in PTC times. But on Miiverse, it's very clear that it would not. So many people use the "change the sprites" cheat. (cont.)
7そうだね
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Zee Storybookten9
With your example, BOB=1 INC BOB,1 or BOB=1 BOB=BOB+1
0そうだね
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Zee Storybookten9
I would hope that a game is choose your own story! Otherwise it's essentially an ebook.
0そうだね
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Zee Storybookten9
Accursed copyright, How dare it protect our intellectual properties!
1そうだね
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ネタバレ
Zee Storybookten9
Illuminati Confirmed!!!
5そうだね
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Zee Storybookten9
SmileBASIC only takes up 105 blocks. It's "Extra Data" on my SD card takes up 361, due to the amount of things that I have downloaded. Overall, not even as storage demanding as Nintendo Badge Arcade.
1そうだね
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Zee Storybookten9
I'm not sure how many blocks this takes up, but save data may take up a bit depending on how many projects you download or make. If you do get it, I recommend many of the tutorials on SmileBASIC Source. They're pretty nice, though there aren't too many low-level tutorials. You can learn on your own by picking apart programs, something which I can really vouch for.
0そうだね
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Zee Storybookten9
I believe your only limit is your SD card size. Other than that, the sky is the limit.
1そうだね
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Zee Storybookten9
Thank you for letting this work.
1そうだね
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Zee Storybookten9
Playing around ♪ with Sprite animate ♪ makes a happy, fun day ♪ (to the tune of "Rocking Around the Christmas Tree", if it mattered.)
2そうだね
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Zee Storybookten9
You should make a system that uses actual files to read character data so that each wave of DLC can be a separate file rather than an update to the game. Just an idea.
0そうだね
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Zee Storybookten9
idk what is my best work, but my most critically acclaimed (actually just acclaimed by regular people) work would have to be StockPro (key: C47YH3Z4). It's a game about stock-management. However, if that does not excite you as much as it does other people, my next 'most acclaimed' would be The Axe (key: 43AE1XG3). I've definitely spent more time on The Axe though, but it is rather incomplete.
0そうだね
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Zee Storybookten9
Level editors aren't that hard to make. The hardest part is to make the actual game for the level editor, which I would imagine being difficult with something like Super Mario Maker. As for most of the rest of these, I hope that you're either joking or young and dreamful. Sure, you could make them with hard work, but it would be very hard and/or laggy.
2そうだね
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Zee Storybookten9
I'm going to bet another troll, maybe? Perhaps not, but perhaps so. Haven't actually even tried to download it.
0そうだね
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