Scratch is ok...
I personally think that this is a better place to start, but Scratch helps with some basic mindsets. When you hopefully get this, I hope that experience comes in handy.
So I made something to test encryption. It works by running a single line through various tests in and out of encryption to see vulnerable parts. The most vulnerable parts are D/P and D-P because then it's very easy to break into.
I'm pretty sure SmileBASIC is similar to VisualBasic. I'd assume they're both different types of BASIC, but I've never used VisualBasic. I don't like using pictures of exact code, because it takes the learning out of it for me. It's why I failed at C at first, I just learned to copy bits of code. But I don't know if it works the same for others.
I'd love to play a game that you make.
A visual example? Umm, I guess I can write it in sub-code?
Create array CHAR and REP
Set CHAR to ["A","B","C",etc.]
Set REP to everything you need to replace the characters with in the same order as CHAR
FOR I=0 to LEN(CHAR)-1
Replace the characters in the conversion string to the REP string
NEXT
I don't know what else you mean
This is a more complex question than it may seem at first. Generally, you will need to do it yourself if you want to convert a character to a number string. You can have a list of characters ["a","b"...] corresponding with a list of replacements ["00001","00010"...] and then go through the list of characters and use SUBSTR$ to change the characters to the corresponding characters
Change the https to http. For some reason, the 3DS (at least the new one) has difficulty connecting to servers over the secure hyper text transfer protocol.
Well FNaF is mostly because of what happened to Hylian Houndoom when he tried to do so. As for Undertale, I think people are just busy making their own original content ;)
On Home, I'm trying to make the interfaces look nice for a change, In many of my past works, the interfaces looked horrible. However, in Home the interfaces look at least decent. I'm currently adding a shop after getting the placement of furniture down. The shop is where all of the action will basically happen in the early game. You can buy/sell things here, and even work here if you'd like.
Loading the maps is fairly easy, after saving it as an SC you can do
DIM MAP[0]
FOR I=0 TO 3
LOAD "DAT:SC_(MAPNAME)_L"+STR$(I),MAP
BGLOAD I,MAP
NEXT
To get what is at a certain point in a BG screen, you can do BGGET(layer,x,y). If you store a player's X and Y with the variables X and Y, you can say something like IF BGGET(1,X,Y)==(GRASS BGNUMBER) THEN SPEED=.5
I've been working on Home! In the original Home that I once made, getting materials was just holding a button down as random bg tiles were drawn to the screen. Now to get dirt, you dig holes, to get wood, you cut down trees, and to get stone, you pick at rocks. Now rocks don't just give you rocks either - they give you rock fragments and many other materials, such as unpolished gems.
Yeah, I raytraced. I was going to use it to enhance games' characteristics, but it takes too long to process, even with just 3 objects. I could take off some of the degrees to increase speed.