Randomly spawning sprites, assuming that you use SPVAR for everything and not different variables, can be done by checking for the next available sprite, and creating a new sprite in a random location.
example:
IF RND(300)==0 THEN
FOR I=0 TO 511:IF !SPUSED(I) THEN BREAK:NEXT
SPSET I,80
SPVAR I,0,RND(50):SPVAR I,1,RND(50)
ENDIF
But that's a crude example, but it hopefully it will help.
0そうだね プレイ済み