In "Maze Escape(1)", I use some trapezoid sprites to represent walls three-dimensionally, then I guess perspective of travel direction has no problem. But perspective of rotation is not good.
Unfortunately no. And "Maze Escape(1)" has no enemy. There are two reasons. One is that processing speed of Petit Computer is not enough to drive enemies, and the other is that I had had few ability to make enemy AI.
I guess that SPCLR in line 76 cancels your sprites out unexpectedly.
Normally SPCLR should be followed by sprite control number. If you write without it, all available sprites will be canceled out.
Yes, I have made "Maze Escape(1)" for PETIT COMPUTER(previous version of SmileBASIC). The codes for PETIT COMPUTER are provided not via Public Key but via QR code. Unfortunately I cannot show URL of the QR code because attaching external link is prohibited by miiverse agreement. I pray you'll find it. However, please don't expect too much.
I haven't seen any documentation neither, but it is possible. Please refer to the following codes.
DEF AVERAGE(DA)
VAR I,R=0
FOR I=0 TO LEN(DA)-1
INC R,DA[I]
NEXT I
R=R/LEN(DA)
RETURN R
END
DIM H[5]
H[0]=176:H[1]=189:H[2]=145:H[3]=160:H[4]=201
?"height average of five people is ";
?FORMAT$("%3.1F",AVERAGE(H))