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返信[1]
親投稿
PChicken NerdChicken
we can create some ports of gameboy games in a rudimentary fashion
2そうだね
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返信[3]
親投稿
PChicken NerdChicken
But you should just make the three-way pipe segment instead of whatever's happening there.
0そうだね
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返信[1]
親投稿
PChicken NerdChicken
erm, your MP looks like NP
0そうだね
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返信[8]
親投稿
PChicken NerdChicken
oops
0そうだね
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返信[10]
親投稿
PChicken NerdChicken
use font-thingy by 12me21?
0そうだね
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返信[6]
親投稿
PChicken NerdChicken
and i know i doesn't matter much but use vsync instead of wait.
1そうだね
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返信[5]
親投稿
PChicken NerdChicken
FOR I=0 TO 2 BEEP 1 LOCATE I ?MID$("Hi!",I,1); WAIT 1 NEXT
0そうだね
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返信[3]
親投稿
PChicken NerdChicken
try not using absolute, it makes things jagged when using a smooth sin or cos movement method.
1そうだね
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返信[8]
親投稿
PChicken NerdChicken
why don't you make an actual font with the font template?
0そうだね
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返信[2]
親投稿
PChicken NerdChicken
just stop making projects that never come to fruition, snookems. just stop.
0そうだね
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返信[1]
親投稿
PChicken NerdChicken
use a rock sprite and slowly spscale it.
2そうだね
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返信[2]
親投稿
PChicken NerdChicken
1
0そうだね
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返信[1]
親投稿
PChicken NerdChicken
gline <start x> <start y> <end x> <end y>
0そうだね
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返信[20]
親投稿
PChicken NerdChicken
put the code in the same while loop. easy as that.
0そうだね
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返信[2]
親投稿
PChicken NerdChicken
anut fo raj a rof tun a
2そうだね
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返信[5]
親投稿
PChicken NerdChicken
yes, but you need to implement a section of code that shows the selected items and which is selected.
0そうだね
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返信[3]
親投稿
PChicken NerdChicken
fnati lawl
0そうだね
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返信[3]
親投稿
PChicken NerdChicken
then just edit the spritesheet? there are already letters in it already though...
0そうだね
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返信[1]
親投稿
PChicken NerdChicken
erm, you make a sprite for each character used? why do you need help making something that should be easy enough?
0そうだね
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返信[4]
親投稿
PChicken NerdChicken
hes ded
1そうだね
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