SmileBASIC コミュニティ返信[1]親投稿PChicken NerdChicken2016/11/14 11:16we can create some ports of gameboy games in a rudimentary fashion2そうだね プレイ済み2017/11/04 04:42:39に取得
SmileBASIC コミュニティ返信[3]親投稿PChicken NerdChicken2016/11/14 7:48But you should just make the three-way pipe segment instead of whatever's happening there.0そうだね プレイ済み2017/11/04 02:42:59に取得
SmileBASIC コミュニティ返信[1]親投稿PChicken NerdChicken2016/11/14 6:13erm, your MP looks like NP0そうだね プレイ済み2017/11/04 02:42:59に取得
SmileBASIC コミュニティ返信[10]親投稿PChicken NerdChicken2016/11/13 23:47use font-thingy by 12me21?0そうだね プレイ済み2017/11/04 02:43:21に取得
SmileBASIC コミュニティ返信[6]親投稿PChicken NerdChicken2016/11/13 18:28and i know i doesn't matter much but use vsync instead of wait.1そうだね プレイ済み2017/11/04 02:43:16に取得
SmileBASIC コミュニティ返信[5]親投稿PChicken NerdChicken2016/11/13 18:27FOR I=0 TO 2 BEEP 1 LOCATE I ?MID$("Hi!",I,1); WAIT 1 NEXT0そうだね プレイ済み2017/11/04 02:43:16に取得
SmileBASIC コミュニティ返信[3]親投稿PChicken NerdChicken2016/11/13 18:01try not using absolute, it makes things jagged when using a smooth sin or cos movement method.1そうだね プレイ済み2017/11/04 02:43:36に取得
SmileBASIC コミュニティ返信[8]親投稿PChicken NerdChicken2016/11/13 17:57why don't you make an actual font with the font template?0そうだね プレイ済み2017/11/04 02:43:21に取得
SmileBASIC コミュニティ返信[2]親投稿PChicken NerdChicken2016/11/13 17:52just stop making projects that never come to fruition, snookems. just stop.0そうだね プレイ済み2017/11/04 02:43:08に取得
SmileBASIC コミュニティ返信[1]親投稿PChicken NerdChicken2016/11/10 20:30use a rock sprite and slowly spscale it.2そうだね プレイ済み2017/11/04 04:42:51に取得
SmileBASIC コミュニティ返信[1]親投稿PChicken NerdChicken2016/11/9 20:30gline <start x> <start y> <end x> <end y>0そうだね プレイ済み2017/11/04 02:43:58に取得
SmileBASIC コミュニティ返信[20]親投稿PChicken NerdChicken2016/11/7 12:11 put the code in the same while loop. easy as that.0そうだね プレイ済み2017/11/04 02:44:34に取得
SmileBASIC コミュニティ返信[2]親投稿PChicken NerdChicken2016/11/7 12:09anut fo raj a rof tun a2そうだね プレイ済み2017/11/04 02:44:31に取得
SmileBASIC コミュニティ返信[5]親投稿PChicken NerdChicken2016/11/7 9:02yes, but you need to implement a section of code that shows the selected items and which is selected.0そうだね プレイ済み2017/11/04 02:44:55に取得
SmileBASIC コミュニティ返信[3]親投稿PChicken NerdChicken2016/11/7 5:51fnati lawl0そうだね プレイ済み2017/11/04 04:42:57に取得
SmileBASIC コミュニティ返信[3]親投稿PChicken NerdChicken2016/11/6 12:39then just edit the spritesheet? there are already letters in it already though...0そうだね プレイ済み2017/11/04 02:44:53に取得
SmileBASIC コミュニティ返信[1]親投稿PChicken NerdChicken2016/11/6 11:29erm, you make a sprite for each character used? why do you need help making something that should be easy enough?0そうだね プレイ済み2017/11/04 02:44:53に取得