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返信[13]
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PChicken NerdChicken
Oh, the above one was the complicated/multiple button way: WHILE BUTTON() != #A WEND
0そうだね
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返信[12]
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PChicken NerdChicken
If you want to wait for a button: WHILE B != <Button code here> B=BUTTON() WEND
0そうだね
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返信[4]
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PChicken NerdChicken
You can temporarily delete a project in there to upload it
0そうだね
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返信[8]
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PChicken NerdChicken
nope
0そうだね
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返信[2]
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PChicken NerdChicken
Yes there is. For pseudo-folders you will need to decompress a file into files when opening the folder.
1そうだね
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返信[1]
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PChicken NerdChicken
Please learn how to program, then you will be taken seriously. Games are hard.
2そうだね
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返信[6]
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PChicken NerdChicken
Dude, most people in the SB community do things solo or just dream about it. I can give you tips on things, like putting things on the touch screen. Do XSCREEN 2 (or 3 for 3D, XSCREEN gives you access to the touch screen) And then when you want to edit the touch screen, do DISPLAY 1 And when you want to change back to the top screen, do DISPLAY 0
2そうだね
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返信[11]
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PChicken NerdChicken
This must have taken a long time to make.
1そうだね
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返信[5]
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PChicken NerdChicken
A minute turned out to be more than 2 hours, so here ya go: GDIALOG, my most prized possession. :D Z28EC8AE
1そうだね
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返信[4]
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PChicken NerdChicken
A minute turned out to be more than 2 hours, so here ya go: GDIALOG, my most prized possession. :D Z28EC8AE
1そうだね
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返信[8]
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PChicken NerdChicken
Oops, didn't check it right, sorry. (yep, i'm losing my mind)
0そうだね
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返信[7]
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PChicken NerdChicken
No you don't! I just checked.
0そうだね
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返信[6]
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PChicken NerdChicken
What? D: I am losing my mind
0そうだね
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返信[3]
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PChicken NerdChicken
Also, you can make a more professional DIALOG box that is custom made with XSCREEN, the DEF codeblock and some good coding. I'll upload an example in a minute.
1そうだね
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返信[2]
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PChicken NerdChicken
Hi 12me!
0そうだね
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返信[2]
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PChicken NerdChicken
Oh, and unless you put OPTION STRICT at the beginning of your code you don't need to put $ for string vars. oh man i love being helpful
1そうだね
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PChicken NerdChicken
Okay, you need to set up an array the right way to mak this work: DIM OUTCOME[<amount of elements>] OUTCOME[0]="String0" OUTCOME[1]="String1" OUTCOME[2]="String2" And then... FOR Y=0 TO LEN(OUTCOME[]) #You don't need step if it's only 1 in SmileBASIC #blah blah ?OUTCOME[Y] #[]is the array param thingy, you put the element array coordinate you want NEXT #Definitely need this, lol
0そうだね
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返信[6]
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PChicken NerdChicken
Yes, but you didn't say that you made it. There are many people on Miiverse that like to steal stuff.
0そうだね
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返信[3]
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PChicken NerdChicken
Josh did not make this. AnswerXOX did, and you can find a page on SmileBASICSource about it.
0そうだね
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返信[1]
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PChicken NerdChicken
Put more effort into it
2そうだね
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