Archiverse Internet Archive
投稿のみ 投稿と返信
前のページ(最近)
110 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 3046
次のページ(過去)
返信[5]
親投稿
PChicken NerdChicken
192,112 there is a section in the manual that tell the screen size
0そうだね
プレイ済み
返信[1]
親投稿
PChicken NerdChicken
rawr
0そうだね
プレイ済み
返信[2]
親投稿
PChicken NerdChicken
(him jumping is the BG layers moving down)
0そうだね
プレイ済み
返信[1]
親投稿
PChicken NerdChicken
Your sprite should not have ANY spofs that move it, other than your first spofs to put it in the middle of the screen. Collision is hard, especially with BG, and it is very hard. You can check for the BG tile underneath you with TILE=BGGET(<layer>, <player sprite x>, <player sprite y - 5 or a small number like that>, 1) If TILE is a floor tile, then don't move the BG up and let him jump.
0そうだね
プレイ済み
返信[1]
親投稿
PChicken NerdChicken
rem is best girl
0そうだね
プレイ済み
返信[1]
親投稿
PChicken NerdChicken
instructions: drag elements together to combine, if possible. press down to open element selector press left to clear the bottom screen press up to save your progress press right to copy the currently-held element. Attention: In selector, not all elements are on the first screen, so try going right or left a bit more.
0そうだね
プレイ済み
プレイ日記
PChicken NerdChicken
KEY IN COMMENTS Here's a sneak peek of the 39 elements in Petit Alchemy!
5そうだね
プレイ済み
返信[2]
親投稿
PChicken NerdChicken
z, you're overcomplicating things. Use SPSET id#,def# to create your sprite and tell how it looks. def# is 0-511, you can see them in the SmileTOOL SPDEF section.
0そうだね
プレイ済み
返信[2]
親投稿
PChicken NerdChicken
Add a full web at the top and make animations so he can crawl left and right.
1そうだね
プレイ済み
返信[5]
親投稿
PChicken NerdChicken
Nice work! How fast is it exactly?
0そうだね
プレイ済み
返信[4]
親投稿
PChicken NerdChicken
I know
0そうだね
プレイ済み
返信[2]
親投稿
PChicken NerdChicken
key is in screenshot.
0そうだね
プレイ済み
返信[1]
親投稿
PChicken NerdChicken
23 elements as of now. Recipes are exactly the same as original little alchemy ones.
0そうだね
プレイ済み
プレイ日記
PChicken NerdChicken
It's released. I just have to add more elements now.
5そうだね
プレイ済み
返信[1]
親投稿
PChicken NerdChicken
On the reference page, on SmileBASICSource.
1そうだね
プレイ済み
返信[1]
親投稿
PChicken NerdChicken
You may want to move a BG layer to the top of the screen, and load a special map to it.
0そうだね
プレイ済み
返信[10]
親投稿
PChicken NerdChicken
Best code: REPEAT BEEP RND(10) BGOFS RND(3),RND(200),RND(200) VSYNC RND(10) UNTIL FALSE
1そうだね
プレイ済み
返信[2]
親投稿
PChicken NerdChicken
Your tomato is rotting
1そうだね
プレイ済み
返信[1]
親投稿
PChicken NerdChicken
>:D
0そうだね
プレイ済み
返信[1]
親投稿
PChicken NerdChicken
Not in DAT files, sadly. String arrays cannot be saved as DAT. However, you can save a string array to a regular file, using PRGEDIT and PRGSET. You go through each item of the string array and save it to a line, then for loading, you use PRGGET$() and load each line back into a string array.
0そうだね
プレイ済み