PetitProfessor3D is just an experienced coder. He did not create the official app by any circumstances.
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*builds giant fortress with 10 layers of defense to keep safe from asteroids*
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5) Type in "MML" on an empty line and press the help button.
6) Download Rwiiug's FREEBGM (TXCX43JJ) which has over 100 different songs to use in your games.
7) If there is a GRP you want to use in lots of projects, upload it to your cloud database and download it into all the projects you need it in.
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BUTTON() doesn't take the button references themselves.
Instead, do something like this:
HELD=BUTTON()
'RELEASED=BUTTON(3)
IF #A AND HELD THEN MSG="A is being held!" ELSE MSG=""
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Random Tips!
1) Do SPRITE=SPSET(<DEF>) to get a management number assigned to SPRITE and a sprite created with the character definition given.
2) Do VAR("<SLOT>:<VARNAME>") to return a variable from another slot.
3) REPEAT UNTIL loops are the opposite of WHILE WEND loops. Use them both to help your code make sense.
4) Don't ask for Minecraft SB or FNAF SB at all. It's cancer.
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no. most will never be finished past the title screen.
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And on line 31, += will cause a syntax error as well.
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Just make sure you use loops whenever (and wherever) you can!
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sorry, i forgot about this. might take a day or so, if you need the solution sooner ask someone else.
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Looking past the simple math errors, it seems there may be some unit-based miscalculations on my part.
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'RECORD
XON MIC
WAIT 60
MICSTART 0,0,32
E=MAINCNT
REPEAT:UNTIL BUTTON()==#X OR MAINCNT-E==1920
S=MAINCNT
MICSAVE REC[]
'PLAY
WAVSETA 224,127,127,127,127,REC[],66+(S-E*6)
BEEP 224
This should work. I haven't tested this at all lol
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you're doing it wrong. You're trying to run a variable all by itself on a line, so the value has nowhere to go
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Use MPSTART to start a wireless multiplayer session.
For the rest of the multiplayer commands, use the help button on an empty line and find them.
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What do you mean? Do you want to run a slot using all the variables in a different slot? Then just EXEC after the variables are what you want
If you just need to use functions in another program/slot (this is an amazingly good idea) then just LOAD and USE at the beginning of the program and then use the functions contained in the program like you if they were defined in the currently executing
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To Logan:
C++ is not the same as SmileBASIC.
Scripting is a much better name for it.
To Novaya:
Sorry, but it is purely scripting.
However, the games here are fun and you can learn coding relatively easily from SmileBASIC. Just read the manual and ask for help. People will usually respond.
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