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PChicken NerdChicken
I have added in around 20 elements at the moment, and I seriously need to focus back on the menu. It is slipping out of my mind.
0そうだね
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PChicken NerdChicken
As far as I know, it's impossible. Sorry.
0そうだね
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PChicken NerdChicken
I know I can't seem to find an easy-to-use design for the menu. I might have to assign names to elements and alphabetize them... >.<
0そうだね
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プレイ日記
PChicken NerdChicken
All I need is a menu...
5そうだね
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PChicken NerdChicken
The main engine is completed. I just need to add more elements and a menu to get more elements.
3そうだね
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PChicken NerdChicken
It may be impossible. Try calling SPCOL every time you rotate your sprite. It isn't guaranteed that it will work, but give it a try.
0そうだね
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PChicken NerdChicken
If the previous posts you made were Crafter, then it would be like Dwarf Fortress! Nice!
1そうだね
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PChicken NerdChicken
Beauty!
0そうだね
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PChicken NerdChicken
*at the beginning of your inventory code
1そうだね
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返信[6]
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PChicken NerdChicken
Add this in at the beginning: C=0 FOR I=1 TO LEN(INV[])-1 INC C,INV[I] NEXT IF C==0 THEN ?"Nothing in your inventory." So that it shows a message when your inv is empty. Add this in instead of ?"1-WOOD :";blahblah[blah] IF INV[1]>0 THEN ?"1-WOOD :"INV[1] so that it only shows up when you have anything of that material.
1そうだね
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PChicken NerdChicken
:D
0そうだね
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PChicken NerdChicken
Except that you need to implement an inventory system.
0そうだね
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PChicken NerdChicken
Oh, yes! I finally have a use for that picture! I got it from 3D Parkour Pro. 52W37E8V
2そうだね
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返信[41]
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PChicken NerdChicken
Equations MUST always, no matter what, be equal. Otherwise, they are inequations, which are never equal. 12 = 12 What you mean is a comparison. Comparisons include both equations and inequations. They can be true or false. [12 = 12](12 Equals 12)TRUE [12 < 13](12 is Less than 13)TRUE [12 < 12](12 is Less than 12)FALSE [12 != 13](12 Doesn't equal 13)TRUE [12 != 12](12 Doesn't equal 12)FALSE
1そうだね
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PChicken NerdChicken
I then check while the screen is not touched if elements are those in any recipe, and if they are, I check if they are colliding. If so, I delete both and make a new sprite with the resulting element type.
1そうだね
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PChicken NerdChicken
I check for ONLY the first frame of when the screen is touched, then in that frame I get the first sprite that contains the cursor coords. After that, I get the offset between my cursor and the sprite position.Then for the rest of the time that the screen is touched, I move the sprite to the cursor plus the offset I collected before.When I lift the stylus from the screen, I reset everything.
1そうだね
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PChicken NerdChicken
あなたの翻訳で、物が失われました、ごめんなさい。 私は理解できない。
0そうだね
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PChicken NerdChicken
人物のピクセルは右のモンスターのピクセルよりもはるかに小さい。 Google翻訳で翻訳されています。
1そうだね
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PChicken NerdChicken
And X>>Y will do X/(Y^2).
0そうだね
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返信[4]
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PChicken NerdChicken
So X<<Y will do X*(Y^2)
0そうだね
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