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返信[5]
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PChicken NerdChicken
Yes, and I also found a problem with your code, if this is your final game structure. The SPHITSP needs to be called inside of the same loop that moves the sprites about, otherwise it will just check once and be done.
0そうだね
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返信[3]
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PChicken NerdChicken
Because you're not giving another sprite ID to the SPHITSP function. Right now, you're asking if sprite id 2 is being hit, and SPHITSP is asking frantically for a specific sprite or sprite range to check collision with sprite 2 for.
0そうだね
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返信[1]
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PChicken NerdChicken
SPCOL <sprite num> make sure you do this for all the sprites that you want to detect are touching each other. SPHITSP(<sprite num>,<sprite num>[,<to sprite num>]) this will return a boolean, so use it in an IF statement. the optional third parameter makes it return true if the first sprite is hitting any of the sprites between the second param and the third param.
0そうだね
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返信[1]
親投稿
PChicken NerdChicken
i could go on sbs chat and check what the key is, but i'm too lazy...
0そうだね
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返信[3]
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PChicken NerdChicken
go to upload/download in the menu, press upload files, upload it, then select publish and publish it.
0そうだね
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返信[1]
親投稿
PChicken NerdChicken
no.
2そうだね
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返信[10]
親投稿
PChicken NerdChicken
fully iirc
0そうだね
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返信[9]
親投稿
PChicken NerdChicken
please note it doesn't work
0そうだね
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返信[1]
親投稿
PChicken NerdChicken
Your code indentor is quite nice, one person reviewed it.
2そうだね
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返信[2]
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PChicken NerdChicken
it's hot in here
1そうだね
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返信[4]
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PChicken NerdChicken
do the OS.
0そうだね
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プレイ日記
PChicken NerdChicken
TGAMING MADE A CODE INDENTOR! but he deleted it. BUT HERE I AM NOW WITH HIS AMAZING PROJECT! It can fix syntax errors, comment automatically, and, of course, INDENT YOUR CODE AUTOMATICALLY! So what are you waiting for? [do not use this on big projects, it may stop in the middle of indenting]
5そうだね
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返信[2]
親投稿
PChicken NerdChicken
clap clap
0そうだね
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プレイ日記
PChicken NerdChicken
What's YOUR highscore in (Paper) Airplane Simulator? Key: CE34A3K4
3そうだね
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返信[1]
親投稿
PChicken NerdChicken
WHILE TRUE STICK OUT SX,SY SPOFS <SPRITE> OUT SPX,SPY SPOFS <SPRITE>,SX*3+SPX,SY*3-SPX WEND
1そうだね
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返信[2]
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PChicken NerdChicken
you're trying too hard
0そうだね
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返信[4]
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PChicken NerdChicken
G3T41IF3 3=e 4=a 1=l
0そうだね
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返信[3]
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PChicken NerdChicken
GETALIFE
0そうだね
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返信[2]
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PChicken NerdChicken
hm. seems there is more than that..
0そうだね
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返信[1]
親投稿
PChicken NerdChicken
on line 204, there is no then.
0そうだね
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