Archiverse Internet Archive
投稿のみ 投稿と返信
前のページ(最近)
114 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 3446
次のページ(過去)
プレイ日記
PChicken NerdChicken
Petit Alchemy, coming soon! (I still need to add in much more recipes, and implement a drag-out menu.)
8そうだね
プレイ済み
返信[15]
親投稿
PChicken NerdChicken
Quote, you forgot the management num in SPOFS
0そうだね
プレイ済み
返信[14]
親投稿
PChicken NerdChicken
Now you should learn how to use sprites. Type SPSET on an empty line and press the blue help button in the upper right. Read the little reference and play around with it. The management number is a specific number used to work with that one sprite. The definition number is a number used to tell what the sprite looks like. Do the same thing with SPOFS (help button, empty line). SPOFS moves sprite.
1そうだね
プレイ済み
返信[13]
親投稿
PChicken NerdChicken
MSWS, PRINT makes more sense than ? for beginners.
0そうだね
プレイ済み
返信[11]
親投稿
PChicken NerdChicken
Did you use the quotation marks that are already two? Like, not hitting the ' button twice, but the " button once.
0そうだね
プレイ済み
返信[3]
親投稿
PChicken NerdChicken
But the suggestion I just put out lets it LEARN phrases and their responses from you, just by chatting.
0そうだね
プレイ済み
返信[8]
親投稿
PChicken NerdChicken
bye
0そうだね
プレイ済み
返信[7]
親投稿
PChicken NerdChicken
the string, or phrase with letters, has to be encased in quotes.
0そうだね
プレイ済み
返信[5]
親投稿
PChicken NerdChicken
use PRINT "string in quotes" to display that string in quotes on the screen.
0そうだね
プレイ済み
返信[3]
親投稿
PChicken NerdChicken
sure use PRINT "with a string encased in quotation marks like this to display the stuff in here on the screen"
0そうだね
プレイ済み
返信[1]
親投稿
PChicken NerdChicken
petit professor on YT, smilebasicsource resources page, and the manual for the actual game really helps.
1そうだね
プレイ済み
返信[1]
親投稿
PChicken NerdChicken
those aren't the basics
0そうだね
プレイ済み
返信[1]
親投稿
PChicken NerdChicken
store every phrase by itself and then store possible responses to that phrase. if you say something new, the ai will say something random. if you say something you've already said before, the ai will choose from its list of possible responses to that phrase.
0そうだね
プレイ済み
返信[7]
親投稿
PChicken NerdChicken
you don't actually move the sprite, and instead you move the background and all the sprites other than it.
0そうだね
プレイ済み
返信[1]
親投稿
PChicken NerdChicken
no.
0そうだね
プレイ済み
返信[2]
親投稿
PChicken NerdChicken
Persson! :D
0そうだね
プレイ済み
返信[2]
親投稿
PChicken NerdChicken
So you SCSAVE the data from the Smile tool, then load it in using the filename DAT:SC_<NAME>_L<LAYER> you may want to load all of the layers.
0そうだね
プレイ済み
返信[1]
親投稿
PChicken NerdChicken
Erm, there is code that does this... DIM MAP[0] FOR I=0 TO 3 BGSCREEN I,64,64 LOAD "DAT:SC_<MAPNAME>_L"+STR$(I),MAP,FALSE BGLOAD I,MAP NEXT What you were missing was the SC_ and _L1 prefixes and suffixes.
0そうだね
プレイ済み
返信[4]
親投稿
PChicken NerdChicken
I want it still... or at least give us qr codes back
3そうだね
プレイ済み
返信[3]
親投稿
PChicken NerdChicken
The learning curve for any programming language is steep. Unless you're already familiar with other programming languages of that type.
2そうだね
プレイ済み