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PChicken NerdChicken
Just check the circle pad's x value. If sx is smaller than 0.8, it probably is held left. Vice versa for held right.
0そうだね
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PChicken NerdChicken
upon closer inspection, yes, it is rearranged. but it is indeed inspired by smiletool. the paint, wav, etc tools need to be in the same file, otherwise it will not work.
1そうだね
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PChicken NerdChicken
i dunno, i don't do that stuff. but i can send some helpers who may or may not come from another site
0そうだね
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PChicken NerdChicken
yourje welcome
0そうだね
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PChicken NerdChicken
i would also love to participate
1そうだね
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PChicken NerdChicken
*gui by Warrior and SmileBOOM
1そうだね
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PChicken NerdChicken
PK3KXJDX and if you want a little bonus gift (not platformer examples): Z28EC8AE - a graphical dialog function you can use. 1R84CN8V - a little program you can use to record and play drawings.
0そうだね
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PChicken NerdChicken
noice
0そうだね
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PChicken NerdChicken
awww
0そうだね
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PChicken NerdChicken
p3d
0そうだね
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PChicken NerdChicken
STICK OUT SX, SY sy is inverted, so watch out for that.
0そうだね
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PChicken NerdChicken
he's probably just busy with life atm. it's not hard to ignore miiverse.
2そうだね
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PChicken NerdChicken
-bugtested by yours truly-
2そうだね
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PChicken NerdChicken
night
1そうだね
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PChicken NerdChicken
okay, i'll try. (probably going to somehow confuse myself)
1そうだね
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PChicken NerdChicken
game physics is easy. but collision? that's a doozy.
1そうだね
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PChicken NerdChicken
hi darren
0そうだね
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PChicken NerdChicken
hello justin
0そうだね
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PChicken NerdChicken
nope
0そうだね
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PChicken NerdChicken
snookems is that you
0そうだね
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