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PChicken NerdChicken
wut
0そうだね
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返信[4]
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PChicken NerdChicken
requests do not belong in play journal.
0そうだね
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返信[3]
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PChicken NerdChicken
do people not understand satire?
0そうだね
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返信[16]
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PChicken NerdChicken
whats the key (just kidding lol)
0そうだね
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返信[11]
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PChicken NerdChicken
fnafcancer is being fed
0そうだね
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PChicken NerdChicken
WHILE TRUE STICK OUT SX, SY SPOFS 0, SX*10, SY*10 WEND this is a strange interpretation of "move using the circle pad", but I like it.
0そうだね
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返信[3]
親投稿
PChicken NerdChicken
did you not just hear what gale said?
1そうだね
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PChicken NerdChicken
SPOFS sprite# OUT SX, SY IF SX > 319 THEN SPOFS sprite#, 0, SY <insert your switching code here> ENDIF
0そうだね
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PChicken NerdChicken
WHILE TRUE GCLS IF BUTTON()==#A THEN INC POINTS GPUTCHR 0,0,STR$(POINTS) WEND ze point loop of death
1そうだね
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PChicken NerdChicken
elaborate on "enemies".
0そうだね
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PChicken NerdChicken
nope
1そうだね
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PChicken NerdChicken
spooky maze is kinda related, but i don't think sb has been out long enough for tons of huge professional game ports to come out.
0そうだね
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返信[1]
親投稿
PChicken NerdChicken
search up spooky maze
1そうだね
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返信[5]
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PChicken NerdChicken
once you learn, it's just figuring out how to do things. for example, you're well acquainted with graphical and textbased games, but making an engine is difficult because it needs time and heavy work, with a lot of thought processes involved.
0そうだね
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返信[7]
親投稿
PChicken NerdChicken
if you look in the code, you can see how to use it. just look at the def line with GDIALOG in it.
1そうだね
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返信[4]
親投稿
PChicken NerdChicken
perhaps sonic? or loz?
0そうだね
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返信[16]
親投稿
PChicken NerdChicken
I used to as well.
0そうだね
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返信[4]
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PChicken NerdChicken
the objects don't stop the sprite on their own. you have to program the collision.
2そうだね
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返信[2]
親投稿
PChicken NerdChicken
Probably no background collision with the upper sprites.
1そうだね
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返信[14]
親投稿
PChicken NerdChicken
You should use WHILE, FOR, or REPEAT to make loops, and if you want your program to look kinda nice, use @labels
0そうだね
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