requests do not belong in play journal.
0そうだね プレイ済み
do people not understand satire?
0そうだね プレイ済み
whats the key (just kidding lol)
0そうだね プレイ済み
WHILE TRUE
STICK OUT SX, SY
SPOFS 0, SX*10, SY*10
WEND
this is a strange interpretation of "move using the circle pad", but I like it.
0そうだね プレイ済み
did you not just hear what gale said?
1そうだね プレイ済み
SPOFS sprite# OUT SX, SY
IF SX > 319 THEN
SPOFS sprite#, 0, SY
<insert your switching code here>
ENDIF
0そうだね プレイ済み
WHILE TRUE
GCLS
IF BUTTON()==#A THEN INC POINTS
GPUTCHR 0,0,STR$(POINTS)
WEND
ze point loop of death
1そうだね プレイ済み
spooky maze is kinda related, but i don't think sb has been out long enough for tons of huge professional game ports to come out.
0そうだね プレイ済み
once you learn, it's just figuring out how to do things. for example, you're well acquainted with graphical and textbased games, but making an engine is difficult because it needs time and heavy work, with a lot of thought processes involved.
0そうだね プレイ済み
if you look in the code, you can see how to use it. just look at the def line with GDIALOG in it.
1そうだね プレイ済み
the objects don't stop the sprite on their own. you have to program the collision.
2そうだね プレイ済み
Probably no background collision with the upper sprites.
1そうだね プレイ済み
You should use WHILE, FOR, or REPEAT to make loops, and if you want your program to look kinda nice, use @labels
0そうだね プレイ済み