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返信[3]
親投稿
L. Lohadaa
Yeeeeah :D
0そうだね
プレイ済み
返信[8]
親投稿
L. Lohadaa
The interface is intuitive enough not to require a translation, but here goes. Circle pad: rotate Up: add block Right: change color Down: delete block Hold Left and slide the stylus to rotate quickly at will L: layer mode X: clear all Y: load A: save B: undo
0そうだね
未プレイ
返信[7]
親投稿
L. Lohadaa
Cris, you have no grounds for accusing him of stealing your idea or stopping him, since neither of you have released a complete Pong. It's OK to have the same idea and work on the same thing by coincidence, but whoever finishes it first has the bragging right. Right now it only makes you look like you're trying to squash the competition by accusing people, when you can't even move your ball.
1そうだね
未プレイ
返信[1]
親投稿
L. Lohadaa
A user just talked about wanting to do a tutorial for sprites and collisions earlier. Meanwhile I suggest that you dig around old posts since people have been asking the same questions more than a dozen times. Here's one for starters. https://miiverse.nintendo.net/posts/AYMHAAACAAADVHkkBvGXZg
1そうだね
未プレイ
返信[10]
親投稿
L. Lohadaa
Neither do I know how to coordinate or cooperate. Bundling various teaching styles together may just confuse people, and your idea is quite akin to the Japanese MKII online manual which is different than how I teach (see link, copyright free). So go ahead, and I'll spread your key around once you're finished. https://miiverse.nintendo.net/posts/AYMHAAACAAADVHkkBvGXZg
1そうだね
未プレイ
返信[7]
親投稿
L. Lohadaa
I say don't worry about what the others are doing and just go ahead with your lessons. Everybody's teaching style varies anyway!
1そうだね
未プレイ
返信[7]
親投稿
L. Lohadaa
Hey this is cool! If you haven't heard about the official contest SmileBasic Ogiri, I strongly suggest that you enter your game there http://smilebasic.com/en/ogiri4/
1そうだね
未プレイ
返信[1]
親投稿
L. Lohadaa
https://miiverse.nintendo.net/posts/AYMHAAACAAADVHkkBvGXZg See the second post in comment
0そうだね
未プレイ
返信[10]
親投稿
L. Lohadaa
Don't rush people. It's just not polite. And it has NOT been a month anyway, as his post was Oct 19.
0そうだね
未プレイ
返信[1]
親投稿
L. Lohadaa
No, I believe its kun-yomi is "shiba", as in "shibashiba okoru" (often happens). That's why it comes after shiba(inu) and shiba(fu).
2そうだね
未プレイ
返信[13]
親投稿
L. Lohadaa
Hi Suu, I'd like to translate your awesome editor, may I have your permission?
1そうだね
未プレイ
返信[1]
親投稿
L. Lohadaa
That looks fun! You should enter the Ogiri contest btw. http://smilebasic.com/en/ogiri4/
0そうだね
未プレイ
返信[6]
親投稿
L. Lohadaa
Think of it as "For only 10 bucks, you can play unlimited games in all genres you can possibly come up with, even make your own!" Nothing else on the 3DS eshop has this capability.
2そうだね
未プレイ
プレイ日記
L. Lohadaa
I finally figured out how to word-wrap! Search for the space that's nearest to the end of line mark, break from there by printinh only the part to the left of said space, then run the rest of the text to repeat the process until it's shorter than width, then print the rest. Thanks to ZAEBRKR who pointed out the bug when I was only using 1 variable!
3そうだね
プレイ済み
返信[1]
親投稿
L. Lohadaa
I'm not sure what you're writing but you need BUTTON() command, and your ANIM doesn't seem like it's doing anything. Read through my comments in this post: https://miiverse.nintendo.net/posts/AYMHAAACAAADVHkkBvGXZg
0そうだね
未プレイ
返信[6]
親投稿
L. Lohadaa
Yep, put in all the good stuff! Can't wait to see what you can come up with! がんばれ!
0そうだね
未プレイ
返信[1]
親投稿
L. Lohadaa
(did I say "an dazzling"? I meant "an awesomely dazzling storyline"!) So last month Rukaka released v0.5.5 demo and I was able to get the project spec document from him and do the translation. But as he's planning a new demo (v0.5.7) next year, we decided to push forward the English release as well. I can't say much due to NDA, but there'll be better game mechanics, items, and more! Stay tuned!
1そうだね
プレイ済み
プレイ日記
L. Lohadaa
Already guys, it's what y'all been waiting for -- announcing the release of Magic Story's translated version in Early 2016! Magic Story, created by Rukaka, is a homage to Sega's Madö Monogatari back in the 90s (now Sorcery Saga on Vita). It's a dungeon crawler with a fuzzy parameter system (no HP/MP guages or values, only words and expressions), with an dazzling story line! [continued in comment]
14そうだね
プレイ済み
返信[3]
親投稿
L. Lohadaa
And this is the demo for GDRAW. That's it, hope you guys will enjoy it! [Disclaimer: I'm only the translator permitted by the creator. Neither of us will be held responsible for any errors, loss of data, or catastrophic events like spontaneous combustion of your 3DS. Highly unlikely though! We also won't be able to provide addition support since this is an as-is release. End of legalspeak)
2そうだね
プレイ済み
返信[2]
親投稿
L. Lohadaa
The last tool is my favorite yet -GDRAW! It's a user definition code which allows you to display still images with the ability to change its location, size, and angle with JUST 1 command! Copy the DEF codes into your program and just use the GDRAW command, so you can say, display a leaf and let GDRAW print multiple copies of it at various sizes and angles to quickly create a life-like tree!
1そうだね
プレイ済み