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Archive 3D R.Kyve
KEY: 4K2344ZD ... KNIGHT'S TOUR ... Rate/Comment/Report Thanks!
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Archive 3D R.Kyve
Instructions
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Archive 3D R.Kyve
I've written this code for clarity to help others learn. It is formatted, self-documenting and heavily commented. The logic is implemented several different ways to ease understanding. Within you will learn how all the elements of a game are constructed. Such as timers, stats, button control, touch panel, sprites, backgrounds, manually using array for hit detection, loops etc. Hope this helps!
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Archive 3D R.Kyve
For example, here is the routine that draws the chessboard using nested FOR loops.
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ĦHarry Ramstrong
Oh, wow. That is impressive! I'd just do X+Y MOD 2 for the checkerboard.
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Archive 3D R.Kyve
Thanks Harry! You're right, MOD would be more efficient. There are several places in the program where I 'unwind' the logic even further to show different ways of traversing an array etc. It sometimes helps those (like myself) that aren't good at maths, haha! Knight's Tour is a fun strategy/puzzler that I've never seen on a handheld before so I hope you all like it!
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Archive 3D R.Kyve
Here's a HIGH SCORE CHALLENGE that shouldn't be *too* tough to beat. Just be careful not to get trapped like I did here!
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L. Lohadaa
Hey this is cool! If you haven't heard about the official contest SmileBasic Ogiri, I strongly suggest that you enter your game there http://smilebasic.com/en/ogiri4/
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Archive 3D R.Kyve
Thanks L.! That contest looks cool. This program is just a stand-alone mini-game that's part of my larger project Space Roam Survive Recover. What ship doesn't need a chess-like game. Just don't play with a wookie, haha!
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