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返信[2]
親投稿
L. Lohadaa
Using the... D pad? https://miiverse.nintendo.net/posts/AYMHAAACAAADVHkkBvGXZg Read through all comments and actually type in the codes to try out what each line does.
0そうだね
未プレイ
返信[3]
親投稿
L. Lohadaa
This is a create-your-mon app and the code is already in the first post -- TWICE. I'm surprised you would miss it.
0そうだね
未プレイ
返信[10]
親投稿
L. Lohadaa
SPSET 0,856 SPANIM 0,"I",30,856,30,857,30,858,1 Just know that these two lines make a cat walk. 0 is the sprite's ID (you need to assign each sprite an ID starting from zero) "I" probably stands for sprite index but I'm not sure. 30 means to switch display every 30/60 seconds (or 0.5 sec) 856, 857, 858 are for the cat's different sprites 1 loops this animation infinitely.
1そうだね
未プレイ
返信[4]
親投稿
L. Lohadaa
I still consider myself a beginner so I'd suggest that you create a discussion thread, in case I don't know and the others can answer or add to / correct mine.
0そうだね
未プレイ
返信[30]
親投稿
L. Lohadaa
昨日正式に宣伝したら人気がじわじわ来てるみたいですよー でもさすがわれらgaijinというか、早速う○○の絵が。 Oh shi-
0そうだね
未プレイ
返信[1]
親投稿
L. Lohadaa
You had ONE JOB and THIS is what you got?! D:
0そうだね
未プレイ
返信[8]
親投稿
L. Lohadaa
Alas, if I had a dollar for every time I showed my favorite post ;) https://miiverse.nintendo.net/posts/AYMHAAACAAADVHkkBvGXZg Read through all the comments, particularly comment #2.
0そうだね
未プレイ
返信[6]
親投稿
L. Lohadaa
GPUTCHR only allows X,Y. So in the next line, put GPRIO 256 (Range can be from -256 to 1024 while the default is 0. I suggest using a positive number since making it pop out hurts my eyes. I prefer it "deep" than "pop out".)
0そうだね
未プレイ
返信[3]
親投稿
L. Lohadaa
PRINT only gives you original size so forget about it. Try this line instead: GPUTCHR 110,100,"EXAMPLE",3,4,RGB(255,140,0) You'll see EXAMPLE displayed at coordinates (110,100) roughly the center of the top screen, at 3 times the normal width, 4 times the normal height, in orange. You can omit the RGB part if you just want white, but note that this is the fastest way to get orange text.
0そうだね
未プレイ
返信[5]
親投稿
L. Lohadaa
ところでカタカナの「トロール」で日本で通じるかな?掲示板でアラシやアオリをするヤツのことが troll だけど、日本語の用語あるかな
1そうだね
未プレイ
返信[4]
親投稿
L. Lohadaa
Try something like this. If you press UP, it'll print a corresponding message. The VSYNC 1 is important because SmileBasic is so fast, you don't want it to flood you with the printed messages. I leave you to compare BUTTON() with BUTTON(3). Finally the green text below the diamonds is a simpler code that does the exact same thing.
1そうだね
プレイ済み
返信[2]
親投稿
L. Lohadaa
Depends on what you want to do. Right now you haven't fed in any instructions on what it should do when a button is pressed. So if I were SmileBasic and you pressed A, I would read your line 9 then go to line 25 and 26, which tells me to go back to line 3 where your loop is. I'd be doing 9->25->26->3->9->25->26->9... infinitely WITHOUT showing any work. The result is nothing but a blank screen.
0そうだね
未プレイ
返信[2]
親投稿
L. Lohadaa
Trolololololololol :V I see you got it Fluffy, but in case anyone else wanna try and post their creation, it's [Y33NEEJ6]
0そうだね
未プレイ
返信[1]
親投稿
L. Lohadaa
lol, not bad for a beginner's project! Let me show you a trick: try the DIALOG command between the green lines. It'll bring up the simple keyboard for public keys and filesaves so you don't have to worry about upper/lower cases!
0そうだね
プレイ済み
プレイ日記
L. Lohadaa
All right GameBoy PKMN fans, I challenge you to show me your creations! :D [Y33NEEJ6] (created by Kanpachi @G0MASABA)
16そうだね
プレイ済み
返信[3]
親投稿
L. Lohadaa
Fair enough. I have transferred PTC to my 3DS and rescanned some of the QR codes just so I can port them in the future.
2そうだね
未プレイ
返信[1]
親投稿
L. Lohadaa
I respectfully disagree. They nixed the TALK function in the English version which probably took out one of the only advantages over this 3D one. The 256-byte string limitation is gone, you can use user DEF, 4 program slots, more powerful SPANIM, etcetera etcetera times 100... these improvements make SmileBasic far more superior and better than MKII.
2そうだね
未プレイ
返信[1]
親投稿
L. Lohadaa
Yep, super-skilled people actually write codes that can fit in just one screen in WIDTH 16 mode. They're called QSPs (quarter-screen programs) in contrast to regular OSPs (one-screen programs).
1そうだね
未プレイ
返信[1]
親投稿
L. Lohadaa
What I did in one of my localization projects (Mage's EZ SPANIM) was to show speed as "60/#". So 60/12 is naturally faster than 60/30 (whatever the unit was supposed to be :P). You can program in the division math to make the speed display more intuitive.
1そうだね
未プレイ
返信[5]
親投稿
L. Lohadaa
Hanzoさんご解説ありがとうございます。"Artificial 楽味料" はないと思ったので「甘」は下のマスだろう、それから消去法を使って「楽」は真ん中らへんのマスかなと予想してましたが、スアマ・サルガク・ラクビの読み方や意味がわからなかったので、自力でここまで解けてもういいやと思ってプレイジャーナルに成果を投稿したわけです。クロスワードパズルで辞書を調べるのはカンニングなので(笑)
1そうだね
未プレイ