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返信[5]
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L. Lohadaa
I don't have your GRP so I can't test for bugs, but hopefully you at least learned about the different uses between BUTTON(), BUTTON(2), and BUTTON(3). If not I suggest that you reread the 3rd post there. I wouldn't assign it to B if there's SPANIM, I'd just spell it out. So try the codes in the picture.
1そうだね
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返信[3]
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L. Lohadaa
What a coincidence. I just finished giving my lessons on this very same topic today. So head over here and learn about button triggers! What you put in the parentheses after BUTTON does matters! https://miiverse.nintendo.net/posts/AYMHAAACAAADVHkkBvGXZg
1そうだね
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返信[73]
親投稿
L. Lohadaa
*walks into this thread* *sees how you japanese ladies and gents fantasize about hidden blonde afros* *smh and leaves*
1そうだね
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返信[1]
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L. Lohadaa
I know it's answered, but just for folks who're still wondering: https://miiverse.nintendo.net/posts/AYMHAAACAAADVHkkBvGXZg
0そうだね
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返信[1]
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L. Lohadaa
I just finished teaching someone else, so head there for details. https://miiverse.nintendo.net/posts/AYMHAAACAAADVHkkBvGXZg The short answer is to use the SPANIM function. For example put this in line 3: SPANIM, 0, "I", 30, 3108, 30, 3109, 30, 3112, 0 (I put three sprites to show you it can alternate between more than two)
0そうだね
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返信[6]
親投稿
L. Lohadaa
I did all the hard work, so I've got homework for ya: Make him walk up and down too, so 4 directions. You need the Y-axis, add Y, 680 and 681 for down animation, and 688 and 689 for up animation. It's optional, but I wanna see you accept da challenge :V
1そうだね
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返信[4]
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L. Lohadaa
And there you have it! Our sprite stands still when no buttons are pressed, and walks to the direction of the left and right buttons. I urge you to actually type in the codes in each of the pictures to see what works and what doesn't. I'm still learning this myself as well so my code may not be efficient, but at least it did the job.
1そうだね
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返信[3]
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L. Lohadaa
Like my green text says, our sample above worked funny because SPANIM kept running whenever the left or right button is pressed, creating the illusion that it didn't animate. To solve this we need to fix the button timing in the brackets. Put 2 in for "no repeats”; we only want SPANIM to run once. Then put 3 to end animation when button is released by having SPANIM display a still image (final 1).
1そうだね
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返信[2]
親投稿
L. Lohadaa
The 2nd meaning of move is "animate". Our sprite skated right and left, but we'd rather have him walk. SPANIM is your friend. Try Line 4 yourself. Ignore the meaning of 0,"I" but the 6 means to switch to the next sprite in 6/60 sec like a flipbook, and the final 0 means to repeat back and forth infinitely. Now incorporate this to your buttons. Use WHILE...WEND since it's cleaner than GOTOs. [tbc.]
1そうだね
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返信[1]
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L. Lohadaa
Move can mean 2 things and I assume you want to learn both. Let's start with the easier one: position change. Simply add X=X+1 for the right button and X=X-1 for the left, then add +X to your SPOFS to reflect this change. So if you press right, character moves to the right by 1 pixel per frame, same to the left. I recommend VSYNC over WAIT because of less problems. [to be cont'd...]
1そうだね
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返信[2]
親投稿
L. Lohadaa
Try FOTHER's Super Petit Brawl [S584VW4V]
0そうだね
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返信[1]
親投稿
L. Lohadaa
Try SatoshiMcCloud's Plane 2 Solid [K4KVPRP] And FOTHER's Super Petit Brawl [S584VW4V]. SatoshiMcCloud said he's working on an English version.
2そうだね
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返信[4]
親投稿
L. Lohadaa
https://miiverse.nintendo.net/posts/AYMHAAACAAADVHkjxjtP2A Rukaca is the creator of this game and I think it'd be more courteous if you asked for his permission to translate there. There's no strict copyright rules when it comes to Smilewares, but from what I see, Japanese creators prefer to be notified because they may be working on an English version themselves.
3そうだね
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返信[13]
親投稿
L. Lohadaa
Glad we sorted that out!
1そうだね
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返信[13]
親投稿
L. Lohadaa
Ah, I get what you're saying. You're right, "Browse Project" won't let this app load anything. You have to go to "Create Programs with SmileBASIC" and tap the SMILE button there to be able to use the load function.
2そうだね
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返信[2]
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L. Lohadaa
Of COURSE we'll look at you funny if you keep asking these questions! But I guess angry samurais aren't as weird as typing landlubber sharks :v
0そうだね
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返信[11]
親投稿
L. Lohadaa
That's the default loading method, but I'm guessing you haven't assign this app to the SMILE button yet, per step 1? To be able to load with X the app has to be assigned by tapping the 2nd option as shown in this pic, try it :-)
1そうだね
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返信[8]
親投稿
L. Lohadaa
Did pressing X resolve your error? I'd like to know :-] SmileBasic can and shows the file size in blue number as shown in pic, but this searcher/loader app doesn't do that - not its purpose.
1そうだね
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返信[6]
親投稿
L. Lohadaa
Depending on the target file or project, sometimes it won't load directly because of how SmileBasic is designed. That's when you press X instead of A to force load it to slot0. Try that!
1そうだね
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返信[1]
親投稿
L. Lohadaa
Everything's in English but all white (no yellow text). So it goes: (/=next line) Producer/Tool Programming//Takaki Kobayashi///Language Design/Main Programming//Yoshikazu "Taicho" Hosoda///Sound Programming/Menu Programming//Tsuyoshi Hasegawa... etc.
1そうだね
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