トピック
neto ivonnesb87

anyone can tell me how to make a text that is entered with the print "example" command, when you put this run, the text size bigger. such as an arial 18

0そうだね
プレイ済み
返信[1]
親投稿
Luis SuperChato15
i don't remember exactly so there might be a bug but I believe its PRINT "hello" 16,16
0そうだね
プレイ済み
返信[2]
親投稿
neto ivonnesb87
Nop. Syntax error
0そうだね
プレイ済み
返信[3]
親投稿
L. Lohadaa
PRINT only gives you original size so forget about it. Try this line instead: GPUTCHR 110,100,"EXAMPLE",3,4,RGB(255,140,0) You'll see EXAMPLE displayed at coordinates (110,100) roughly the center of the top screen, at 3 times the normal width, 4 times the normal height, in orange. You can omit the RGB part if you just want white, but note that this is the fastest way to get orange text.
0そうだね
未プレイ
返信[4]
親投稿
neto ivonnesb87
Excellent . that's exactly what I wanted. thank you.
0そうだね
プレイ済み
返信[5]
親投稿
neto ivonnesb87
Now as I can put it on the z -256 axis to have the 3D effect?
0そうだね
プレイ済み
返信[6]
親投稿
L. Lohadaa
GPUTCHR only allows X,Y. So in the next line, put GPRIO 256 (Range can be from -256 to 1024 while the default is 0. I suggest using a positive number since making it pop out hurts my eyes. I prefer it "deep" than "pop out".)
0そうだね
未プレイ
返信[7]
親投稿
neto ivonnesb87
brilliant. taking advantage of your generosity, you could give me a small example of how to use spanim command . I have seen tutorials and examples but they are very large and complex, I want to learn the basics of how to animate a sprite
0そうだね
プレイ済み
返信[8]
親投稿
L. Lohadaa
Alas, if I had a dollar for every time I showed my favorite post ;) https://miiverse.nintendo.net/posts/AYMHAAACAAADVHkkBvGXZg Read through all the comments, particularly comment #2.
0そうだね
未プレイ
返信[9]
親投稿
neto ivonnesb87
I am analyzing the link you sent me. I could explain why in: spanim 0, "i" ...... which is what indicates the "i"?
0そうだね
プレイ済み
返信[10]
親投稿
L. Lohadaa
SPSET 0,856 SPANIM 0,"I",30,856,30,857,30,858,1 Just know that these two lines make a cat walk. 0 is the sprite's ID (you need to assign each sprite an ID starting from zero) "I" probably stands for sprite index but I'm not sure. 30 means to switch display every 30/60 seconds (or 0.5 sec) 856, 857, 858 are for the cat's different sprites 1 loops this animation infinitely.
1そうだね
未プレイ
返信[11]
親投稿
neto ivonnesb87
Ok. Thanks for help . youre nice
0そうだね
プレイ済み
返信[12]
親投稿
neto ivonnesb87
Hi L. You are over here ? I need askyou something
0そうだね
プレイ済み
返信[13]
親投稿
L. Lohadaa
I didn't notice this until now, Neto. I suggest that you open a new discussion if you have new questions so the others can help you too. I don't usually check old threads.
1そうだね
未プレイ