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返信[1]
親投稿
Oscar PwnageBlock
You shouldn't translate (or modify, really) someone else's program without their explicit permission. Ask before you act. And no, it doesn't make a difference if he's Japanese.
0そうだね
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返信[2]
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Oscar PwnageBlock
I think you meant to write INC Yeahs,1. By doing INC "Yeahs",1 you are incrementing a constant string by a numerical value, which is not possible.
2そうだね
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返信[4]
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Oscar PwnageBlock
Feel free to ask me if you need help with anything. I'm not one to change up other people's code, but I can explain almost anything you want if you need help.
1そうだね
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返信[1]
親投稿
Oscar PwnageBlock
How did your editor change colors from your last post?? I thought changing colors was broken in 3.3.0?
1そうだね
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返信[39]
親投稿
Oscar PwnageBlock
A bit of an overreaction, no? Good luck on your endeavors, anyways.
0そうだね
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返信[16]
親投稿
Oscar PwnageBlock
Well, I've spent tons of time in projects I've never uploaded and have no intention to upload. I've got my reasons, none copyright-related. If they were related to that, however, it'd give me further reason not to upload it. It's important to follow the rules; it will prevent the community from getting restrictions, and will prevent SmileBoom from taking down the SB servers, for now.
0そうだね
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返信[2]
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Oscar PwnageBlock
@jeff There's no need to spam every post with the same question. I've already answered to you in your discussion post. @MathPRG Can't wait for a release! Say, how would you best describe POLYGON as a game?
1そうだね
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返信[4]
親投稿
Oscar PwnageBlock
Use the same definition number for different management numbers. (The definition number is the second parameter for SPSET)
0そうだね
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返信[32]
親投稿
Oscar PwnageBlock
If you mean to say that you've overwritten your project, SmileBASIC keeps a backup for your most recently worked on file. I believe it's called BACKUP.PRG or something similar. Try to look for it in your project folder.
0そうだね
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返信[1]
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Oscar PwnageBlock
I think you accidentally a word. At least it's not as dangerous as accidentally 93MB of RAR files.
5そうだね
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返信[14]
親投稿
Oscar PwnageBlock
Why do you put so much effort into sharing stuff that is clearly against SmileBoom's sharing policies? It's so much simpler not doing it.
0そうだね
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返信[3]
親投稿
Oscar PwnageBlock
Another variable that keeps counting up.
0そうだね
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返信[1]
親投稿
Oscar PwnageBlock
Make another counter, and only increment M when this other counter reaches a specified certain amount. If you're working with frames (WAIT/VSYNC) you could count each frame. If you are working with unlocked speeds or MILLISEC then you could count time passed.
2そうだね
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返信[9]
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Oscar PwnageBlock
Also, how about Dr. Hakase? He could have super tech powers!
0そうだね
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返信[8]
親投稿
Oscar PwnageBlock
Separately uploading sprite sheets with copyrighted stuff in it may still get the sprite sheets taken down. Just make sure the program falls under fair use or is classified as a parody work and it shouldn't have copyright issues, maybe. (In other words, don't just recreate Smash gameplay/characters/moves. Make it unique!)
0そうだね
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返信[1]
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Oscar PwnageBlock
You can create music with these instruments with MML. SmileBASIC includes a basic guide for MML if you type MML in the editor and press the help button. You might want to use an MML tracker to write complex songs much more easily.
0そうだね
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返信[1]
親投稿
Oscar PwnageBlock
Try removing the second ACLS.
0そうだね
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返信[1]
親投稿
Oscar PwnageBlock
Engrish is still best English!
4そうだね
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返信[28]
親投稿
Oscar PwnageBlock
There is a way! You can use the CHR$ function to get an ASCII/UTF character through its numerical ID. You can get the numerical ID of any character with the ASC function. The value for A is 65, and the rest of the letters all have consecutive values (E.g.: B is 66, C is 67, etc.), which means you can do something like this... FOR I=0 TO 9 ? CHR$(65+I) NEXT
1そうだね
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返信[3]
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Oscar PwnageBlock
It's better to start by reading the official e-manual. You can then use the Reference sheet to look up commands.
1そうだね
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