Please limit yourself to posting related posts in one thread. Don't create a new thread per post. It spams the community and causes general disorganization.
Sequels from the original creator are actually legal, though.
Also, don't try to twist the law around to your convenience. That's how villains are born.
There's a wrench icon in one of the corners of your posts that have a screenshot on them. You can select this icon and get the option to set the screenshot as your favorite post. (It appears in your profile)
Here are all the maximum times you can record using specific settings...
8180Hz - 8bit: 32s, 16bit: 16s
10910Hz - 8bit: 24s, 16bit: 12s
16360Hz - 8bit: 16s, 16bit: 8s
32730Hz - 8bit: 8s, 16bit: 4s
You can use MICSTART using this syntax...
MICSTART SR,NB,NS
You can stop it at any time with MICSTOP.
After recording is done, you can copy the mic data to an array using MICSAVE.
16bit will usually sound twice better than 8bit, but it halves your recording time.
Now, you have your recording time. You can specify either 0 to enter loop mode (continuous recording that gets overwritten) or a fixed number of seconds. How much you can record depends on sampling rate and number of bits...
Now, I'll explain the different options you have.
For sampling rate you can have either...
0: 8180Hz
1: 10910Hz
2: 16360Hz
3: 32730Hz
The bigger the number, the higher the quality, but it also limits how long you can record.
For the number of bits you have...
0: 8bit
1: 16bit
2: 8bit signed
3: 16bit signed
You shouldn't worry about the signed ones for now.
You will first need to call XON MIC to enable usage of the microphone. After this you have to use MICSTART to start recording. You have to specify 3 arguments to use MICSTART...
SR - Sampling Rate. Determines quality of the recording.
NB - Number of Bits. Determines the size per sample. Also influences the quality.
NS - Number of Seconds. Determines how long you want to record.
luigi's cowboy impression is so offensive that mario's stomach ulcer practically explodes and he is unable to ask luigi to stop being so ------- ---ist.jpg
Actually, there have NOT been many remakes on SB. Those few that exist have been of either abandonware or games that are open-source/copyleft/that openly allow for such things as remakes.
Undertale does NOT fall under any of these.
FNAF SB ran into these problems and is a prime example as to why people should avoid recreating copyrighted content.
There's a difference between a fan game and a straight-up remake. Fan games are OK since they usually offer a different experience than the original game. Remakes can harm the developer because it can offer the experience of the original game through means other than official releases.
So most likely he was talking about fan games, not remakes.
You are aware that you can't remake Undertale without getting a cease & desist, right? Undertale is copyrighted and will be taken down if published in SB. Smartest thing to do is to stop working on it, or at least to keep it as a personal project.
Just letting you know.
I had explained the basic functions of BUTTON in detail in one of your previous posts. You can find it here:
https://miiverse.nintendo.net/posts/AYMHAAACAAADV0Z92l1DUw
You can wait for specific input using this syntax...
REPEAT
B2=BUTTON(2)
UNTIL B2 AND (#A OR #Y)
This will wait until the player presses either A or Y.
Also, it must be made clear that remaking games or making games that use more than just the intellectual property of these creators, such as music and/or gameplay, is usually not regarded as fair use of the assets and is most likely to be taken down. As such, you should limit yourself to using assets in a way that's tasteful and simple. For example, you shouldn't just remake a Mario game.
Well, the simplest way to avoid getting a takedown for copyright is simply NOT use copyrighted assets. Of course, you could also declare your work as a parody or just a work that uses these assets under what could be considered fair use. Now, determining what is considered fair use is a bit of a gray area, and even then, you would have to give the appropriate credits to the original creators.