Did you already read through the official e-manual? It contains snippets of code that you can then combine to create bigger and more complex stuff.
http://smilebasic.com/en/e-manual/10.php
Aside from that you should start by just messing around with code, finding and experimenting with functions and commands unknown, and then you can use the knowledge you form to create games and programs!
There's also the RIGHT$ function, which does the same thing but extracts the string starting from the right.
There's also MID$, which begins extracting from a specified start position.
You can use the LEFT$ function to return a string with a specified amount of characters from the left of another specified string.
That means you can do something like
A$="XDF" 'START WITH XDF
INC A$,"PDF" 'CONCATENATE PDF
A$=LEFT$(A$,LEN(A$)-2) 'EXTRACTS A STRING FROM A$ THAT'S THE LENGTH OF A$ MINUS 2 (REMOVES LAST 2 LETTERS)
En realidad no estoy del todo seguro para que son el G0 y el G1. Creo que sirven para separar las capas de BG, o talvez son para las paginas de graficos geometricos o la consola.
Creo que tambien lo puedes usar simplemente para almacenar graficos que quieras mostrar o usar para despues.
Yeah, I remember using Fourier transformations in one of my calculus courses. Really mind-boggling stuff, but apparently it's a common sight if you're manually working with sound data.
Anyways, thanks for the response. I might actually get around to getting it.
I think the original version (the Flash one) of Super Hexagon was also just called Hexagon. I may be wrong about that, though.
Not that it matters, just pointing out a curiosity.
Also, as much as I like SH's music, I don't think the music is such an important part of the game, as long as it's fast paced.
Will you be using SSFIV 3DS controls? (AKA A/X/R for L/M/H Punch and B/Y/L for L/M/H Kick)
Also, do you plan on giving the touch screen some use? If not, it'd be really neat to have special move shortcuts in there like in SSFIV 3DS!