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Oscar PwnageBlock
Are you sure? You might have accidentally taken down the updated one instead.
1そうだね
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返信[2]
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Oscar PwnageBlock
It can't have the same key if it's for a different version, so that key will download the outdated version.
1そうだね
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Oscar PwnageBlock
Well, that piece of paper on the table looks mighty suspicious. Perhaps you should check it out?
0そうだね
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Oscar PwnageBlock
The code! The code! Figure out the code!
0そうだね
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Oscar PwnageBlock
Did you already read through the official e-manual? It contains snippets of code that you can then combine to create bigger and more complex stuff. http://smilebasic.com/en/e-manual/10.php Aside from that you should start by just messing around with code, finding and experimenting with functions and commands unknown, and then you can use the knowledge you form to create games and programs!
3そうだね
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返信[2]
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Oscar PwnageBlock
There's also the RIGHT$ function, which does the same thing but extracts the string starting from the right. There's also MID$, which begins extracting from a specified start position.
1そうだね
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Oscar PwnageBlock
You can use the LEFT$ function to return a string with a specified amount of characters from the left of another specified string. That means you can do something like A$="XDF" 'START WITH XDF INC A$,"PDF" 'CONCATENATE PDF A$=LEFT$(A$,LEN(A$)-2) 'EXTRACTS A STRING FROM A$ THAT'S THE LENGTH OF A$ MINUS 2 (REMOVES LAST 2 LETTERS)
1そうだね
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返信[73]
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Oscar PwnageBlock
En realidad no estoy del todo seguro para que son el G0 y el G1. Creo que sirven para separar las capas de BG, o talvez son para las paginas de graficos geometricos o la consola. Creo que tambien lo puedes usar simplemente para almacenar graficos que quieras mostrar o usar para despues.
1そうだね
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Oscar PwnageBlock
Also, you can "jump" by pressing A and "move" with left and right on the D-pad.
2そうだね
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Oscar PwnageBlock
Here's a basic physics simulation. <E3YY3CJ>
2そうだね
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親投稿
Oscar PwnageBlock
The depths of inferno?
1そうだね
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Oscar PwnageBlock
Yeah, I remember using Fourier transformations in one of my calculus courses. Really mind-boggling stuff, but apparently it's a common sight if you're manually working with sound data. Anyways, thanks for the response. I might actually get around to getting it.
0そうだね
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Oscar PwnageBlock
Sure! I could upload a little demo, but you'd have to wait until I have internet connection from my 3DS. (That can take quite a bit.)
1そうだね
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返信[4]
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Oscar PwnageBlock
I think the original version (the Flash one) of Super Hexagon was also just called Hexagon. I may be wrong about that, though. Not that it matters, just pointing out a curiosity. Also, as much as I like SH's music, I don't think the music is such an important part of the game, as long as it's fast paced.
0そうだね
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Oscar PwnageBlock
It's probably easier to just manually copy over the sprites, specially with editors like Th. GRP Editor.
0そうだね
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Oscar PwnageBlock
Funnily enough, I was working on a recreation of Super Hexagon too!
0そうだね
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Oscar PwnageBlock
That has to be a lot of GTRIs! About 108, to be precise.
1そうだね
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返信[13]
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Oscar PwnageBlock
Or, you know, buy gold membership so you can simply upload it and be done with it. No need for such a hassle, and it supports SmileBoom.
1そうだね
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Oscar PwnageBlock
Will you be using SSFIV 3DS controls? (AKA A/X/R for L/M/H Punch and B/Y/L for L/M/H Kick) Also, do you plan on giving the touch screen some use? If not, it'd be really neat to have special move shortcuts in there like in SSFIV 3DS!
0そうだね
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Oscar PwnageBlock
Good use of motion controls! Very simple, very intuitive.
2そうだね
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