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Oscar PwnageBlock
What exactly do you mean by scrolling text? Anyways, to clear text you can either use CLS, which clears the entire console, or print spaces over the text. The second method works best to "erase" certain portions of the console.
0そうだね
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Oscar PwnageBlock
Don't expect people to respond within 2 minutes of you posting it. Nobody is going to be constantly checking Miiverse, and the community itself is quite niche, which makes it a bit slow.
1そうだね
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Oscar PwnageBlock
Wasn't it Merpasaur Studios?
1そうだね
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Oscar PwnageBlock
Not bad! Although it'd be nice for the text to go at the reader's pace, like pressing a button to advance the text rather than wait it out. Also, the fight segment could use some more detail or instructions. Aside from that, this text adventure shows promise!
1そうだね
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Oscar PwnageBlock
The key is <5KSKXPDS>.
1そうだね
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プレイ日記
Oscar PwnageBlock
Here's a little treat for puzzle fans. Nonograms! It's completely done on console, so it looks quite ugly. It's rather simple and barebones, but I plan on adding more features, like an editor to create and load puzzles, later.
9そうだね
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Oscar PwnageBlock
There's really no problem with that. It's the creator's decision, after all.
1そうだね
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Oscar PwnageBlock
There's a reason it gets taken down, you know.
0そうだね
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Oscar PwnageBlock
Experience is earned through practice! You won't learn much if I just give you the code.
0そうだね
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Oscar PwnageBlock
If you find the movement to be too slow you can provide a multiplier to SX and SY in the increments... INC X,SX*3 If you find the cursor going out of the visible screen, you can bound X and Y using the MIN and MAX functions. (I'll leave you to research them on your own.) I'd tell you how to program "clicks", but I think you can figure it out.
2そうだね
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Oscar PwnageBlock
With the Circle Pad: You can have two variables representing the position of the cursor, let's say, X and Y. All you have to do is increment X and Y using the values provided by STICK OUT SX,SY. Like this: INC X,SX DEC Y,SY 'Decrement since the Y-axis is inverted. After this, just offset the cursor to X,Y.
1そうだね
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Oscar PwnageBlock
It's really simple, actually. You can draw the cursor using any method you want, although using a sprite is probably the simplest way. With the touchscreen: A simple TOUCH OUT TS,TX,TY will do. Just offset the cursor position to TX,TY.
1そうだね
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Oscar PwnageBlock
You can't do online in SmileBASIC. Not conveniently, anyways.
0そうだね
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Oscar PwnageBlock
The Paint tool is very self-explanatory. You can scroll with the D-Pad or Circle Pad, select or edit colors on the right, paint on the touchscreen, etc. You can save your work with the SAVE button on the bottom-right corner of the touchscreen. Experiment with the tool and you'll be sure to master it!
0そうだね
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Oscar PwnageBlock
SmileBASIC offers a very simple graphics sheet editing tool through the SmileTool. You can access the SmileTool by going into EDIT/DIRECT mode and then pressing the SMILE button on the touch screen. After opening the SmileTool, you can press the button that says "Paint" on the top-right corner of the touchscreen. Now you should be on the Paint tool.
0そうだね
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Oscar PwnageBlock
Don't press Y when entering the Paint tool. The sprite and BG sheets are loaded by default, and you should only really press Y to load the font sheet or for save/load data shortcuts.
0そうだね
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Oscar PwnageBlock
The definition of an MMORPG, and the fact that SB lacks official ways to connect to internet, logically implies that there is no MMORPG in SB.
0そうだね
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Oscar PwnageBlock
> "Made thwomps." > Doesn't show them. gg no re
0そうだね
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Oscar PwnageBlock
...
4そうだね
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Oscar PwnageBlock
The LOAD command should look like this... LOAD "GRPF:<Name you gave it>" After loading it, all text should update to look like your font.
3そうだね
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