First, you are initializing PP as 0 in every iteration of the loop. Fix this by moving PP=0 to before the loop starts. (Before WHILE 1)
Second, you are overriding the dynamic cursor positioning with a static cursor positioning when printing the paddle. Fix this by removing the LOCATE 20,25 right before you print the paddle.
@Ed
Whoa, really? I wouldn't know since I've never posted anything that wasn't a play journal entry.
I guess it helps keep matters organized and prevents spamming discussion posts. Well, not a big deal, really. Play journal entries are much more convenient than discussion posts, anyways.
You really don't seem to know what you're saying. Alex is right. SB has no forced limits for local storage, only for online. Gold has absolutely nothing to do with local storage. If you are really sure that you're SD card has free space, you may need to format it again (in a PC) in case there are corrupt blocks in it.
You should start a separate discussion post for software ideas/suggestions. That way you can have one thread dedicated to showcasing software and another to suggest ideas!
This is Rally 500. It is one of many very well made and fun games by Hanzo. Pretty much everything made by Hanzo is top quality. He definitely deserves more attention!
Here's a more recent game. I think it was actually awarded in the last Ogiri contest! If I recall correctly, it's called Kitoone Ninja. Really fun arcade game.
Isn't that ZOS? If it is, you should report the bug to Zee. It can be a bit complicated to fix other people's programs, and Zee probably wants to know about any bugs in his programs, anyways.
Yeah, I remember being able to detect START and SELECT in SB if you held it on program start. I didn't find much use for it, but I guess I understand how it'd be useful. I think they removed it not too long after the NA release.
Also, I don't really see why Ninty would force them to disable usage for the START button. It just doesn't make too much sense to me. Well, it's not that big of a loss.
What are you on about? Mario Maker is copyrighted. You can't publish something that is copyrighted in SB without getting it taken down. However, there's already a game that's similar, gameplay-wise. People have the untasteful tendency to reskin it to Mario, though, which does nothing but show how much of a blatant copy it is.