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Oscar PwnageBlock
It's a personal project, so there isn't and will never be a key. However, you can play the original at diep.io.
0そうだね
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Oscar PwnageBlock
Just don't get surprised if this gets taken down and you get a cease and desist.
1そうだね
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Oscar PwnageBlock
Also, this is an underappreciated build. Full melee.
1そうだね
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Oscar PwnageBlock
This game is my latest addiction... Fun little tank game.
10そうだね
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返信[7]
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Oscar PwnageBlock
Actually you can just specify the text string and caption string if you skip the selection type argument. So you can do something like... DIALOG "The content.",,"The Title" ...and you'd get a dialog with a custom title. Also, note the extra comma in the middle; this is necessary as it skips the selection type, unless you want to specify it. Refer to DIALOG's help entry for more info.
0そうだね
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Oscar PwnageBlock
You shouldn't upload someone else's program, even if its edited, without the original creator's explicit permission. Ask first.
1そうだね
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返信[2]
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Oscar PwnageBlock
You can condense the part where you get rid of the lowest value to a single line by using the MIN function, which returns the lowest value out of two values you send to it. DMG=R1+R2+R3-MIN(R1,MIN(R2,R3)) As a side note, you can also use the MIN function to find the lowest value in an array.
1そうだね
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Oscar PwnageBlock
It's amazing what some smart sprite placement can do.
0そうだね
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Oscar PwnageBlock
This means that your IF statements should look like this... IF X==21 && Y==12 THEN 'DO SMTH If you want to use button input at the same time you have to isolate the logical gates from the logical operators... IF (B AND #A) && KEY1==0 THEN 'DO SMTH
1そうだね
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Oscar PwnageBlock
AND is a logical gate that operates over two values, placing a 1-bit over all positions where both values have a 1-bit. AND should only be used in conditionals when working with BUTTON input. For conventional conditional statements you should use the && operator. This one evaluates as true as long as the two expressions it joins also evaluate as true.
0そうだね
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Oscar PwnageBlock
If you've just started using SmileBASIC, I suggest reading through the official e-manual. http://smilebasic.com/en/e-manual/ The manual also serves as a useful introduction to programming, in case you are new to that as well. You can also ask any questions you have in this community. I look forward to seeing what you can do with SmileBASIC!
0そうだね
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Oscar PwnageBlock
I'd love to believe those 3D-like platform blocks are being rendered in real time...
1そうだね
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Oscar PwnageBlock
While I'd love to see all of those projects finished, this Rakugaki game sounds like it could be very fun and interesting! My vote goes for that one.
0そうだね
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Oscar PwnageBlock
I hope SmileBoom will release SmileBASIC for EU simultaneously with the release of SmileBASIC for Wii U. Just being wishful, though. I really can't wait to see what EU can make with SB!
0そうだね
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返信[2]
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Oscar PwnageBlock
As MathPRG said, uploading it carries the risk of getting the project taken down and can even get you banned from instant publishing or even banned from uploading at all. Of course, you can still modify any built-in/downloaded programs for learning purposes or personal use. Just make sure not to upload them.
1そうだね
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Oscar PwnageBlock
Example: WHILE GAME 'MAIN GAME LOOP 'DO GAME STUFF IF BUTTON() AND #Y THEN 'PAUSE WHEN Y IS PRESSED WHILE !(BUTTON() AND #Y):WEND 'SIMPLE LOOP THAT UNPAUSES WHEN PRESSING Y AGAIN ENDIF WEND
0そうだね
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Oscar PwnageBlock
It's rather simple, really. Within your game's main loop, you can have a certain button lead to another loop, which is a pause loop, in which you can do anything you want the pause to do until you unpause it. Unpausing is probably even simpler, since all you need to do is exit the pause loop and carry on with the game's main loop.
0そうだね
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Oscar PwnageBlock
Here's a tip: If all you are handling are numerical variables, its easier to put them in an array and save it as a data file.Example: LVL=1 HP=5 SP=10 DIM SAV[3] SAV[0]=LVL SAV[1]=HP SAV[2]=SP SAVE "DAT:TEST",SAV By doing this, you don't have to do complicated parsing to load it. All you'd have to do is... DIM LD[0] LOAD "DAT:TEST",LD LVL=LD[0] HP=LD[1] SP=LD[2]
3そうだね
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Oscar PwnageBlock
As always any feedback, suggestion, bug report, etc., is much appreciated! I might make custom puzzle packs every once in a while. Who knows... it might give you something to do. :L Also, if the key isn't clear enough in the screenshot, it's «7K43X4ZX».
0そうだね
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Oscar PwnageBlock
And here is something relatively complete. I've finished implementing custom puzzles for my nonogram game! The game now comes in its own folder to accommodate the custom puzzle files, and includes a few of them for you to try! The code itself is about 1000 lines long and a complete mess. You can still look around in it if you want. Feel free to learn from it, etc.
3そうだね
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