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Oscar PwnageBlock
You can clear the console screen with CLS. Of course, the OK messages are necessary, and tell you when SmileBASIC is waiting for a command.
2そうだね
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Oscar PwnageBlock
Also, you can now safely touch the walls from the side! This is probably a game changer for most.
2そうだね
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Oscar PwnageBlock
Key: «4DKX3X8D» I'm releasing a slightly better version of Smile Hexagon. This update features optimization, as well as general polishing. The game also recieved a tiny bit of balancing. As always, any feedback is appreciated!
5そうだね
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返信[2]
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Oscar PwnageBlock
Loading back the file is also very easy! You can use the LOAD command. It follows a very similar syntax... DIM LOADARR[0] 'AN ARRAY TO LOAD UP THE VARIABLES IN. YOU CAN SET THE SIZE AS 0 LOAD "DAT:<File Name>",LOADARR 'LOAD THE FILE BACK WITH THE SAME NAME YOU SAVED IT WITH HIGHSCORE=LOADARR[0] 'RETRIEVE ALL THE SAVED VARIABLES
0そうだね
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Oscar PwnageBlock
Use the SAVE command. You can save numerical arrays as DAT files by following this syntax... DIM SAVARR[1] 'DECLARE AN ARRAY WITH THE SIZE BEING THE NUMBER OF VARIABLES YOU WANT TO SAVE SAVARR[0]=HIGHSCORE 'PLACE ALL THE VARIABLES YOU WANT TO SAVE IN THE ARRAY SAVE "DAT:<File Name>",SAVARR 'YOU CAN THEN SAVE THE FILE WITH ANY NAME YOU WANT
0そうだね
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Oscar PwnageBlock
The original FNAFSB was already taken down for legal reasons. Making another version will only lead to the same result. Just letting you know.
2そうだね
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返信[2]
親投稿
Oscar PwnageBlock
It might also help reading this... http://smilebasic.com/en/beginner/intro/
2そうだね
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返信[1]
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Oscar PwnageBlock
Well, you have to start by learning the foundations of programming, and then you can move on simple coding, etc. You can start by reading the official e-manual. It is important that you read it in its entirety, no skipping. http://smilebasic.com/en/e-manual/10.php
2そうだね
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Oscar PwnageBlock
Also, this is definitely not the final version. I'm not sure what else I could do besides making more patterns and maybe different difficulties. If you have any ideas, bug reports, or just feedback in general, make sure to comment! Also, the game lags a bit on Old 3DS, but it's not too serious. I'll see if I can optimize it a bit.
1そうだね
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プレイ日記
Oscar PwnageBlock
Key: «D3E8VXK1» I guess I could share one of my personal projects for once... It's Smile Hexagon! Obviously inspired by Super Hexagon. My version could be a bit harder as you can't touch anything at all. It's also just one level, although there are different colors. There's also highscore saving and a not-so-special reward if you can last over 60 seconds. As always, any feedback is appreciated!
8そうだね
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親投稿
Oscar PwnageBlock
IT'S HIP TO FORCE MEMES!
0そうだね
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親投稿
Oscar PwnageBlock
You need to use the commands that start with MP. I think you must first call MPSTART. I'm sorry if I'm not too helpful, but I haven't been able to test SB's wireless capabilities yet.
1そうだね
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返信[2]
親投稿
Oscar PwnageBlock
You can say that, but the 3DS is still home to some of the best ever portable games; MK7, SM3DL, SSB, MH series, etc. (And, of course, SmileBASIC!)
3そうだね
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返信[8]
親投稿
Oscar PwnageBlock
Good luck reading through the manual! Also, most people don't take requests, specially as big as that, for no reason.
4そうだね
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返信[6]
親投稿
Oscar PwnageBlock
That's what the official e-manual is for! Take the time to read through it and you'll be coding in no time! You can find it here... http://smilebasic.com/en/e-manual/10.php
5そうだね
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返信[3]
親投稿
Oscar PwnageBlock
Why not make it yourself? Push yourself to learn how to code and you won't have to depend on others.
5そうだね
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親投稿
Oscar PwnageBlock
It can get a bit tough...
0そうだね
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Oscar PwnageBlock
Seeing as how someone else released their own, I might as well show progress so far on my version.
3そうだね
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返信[6]
親投稿
Oscar PwnageBlock
Weird... Usually all published projects have a unique key.
1そうだね
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返信[5]
親投稿
Oscar PwnageBlock
Here's a tip: Don't focus on the black parts.
0そうだね
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