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Oscar PwnageBlock
Hmm... Over 1000 lines just for an encryption algorithm? Must've taken forever.
0そうだね
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Oscar PwnageBlock
Another day, another person that replaces this game's graphics with Mario... *sigh*
1そうだね
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Oscar PwnageBlock
Key: «KEEYN3J4» I've finished my Bézier curve thingamabob. Mess around with it, modify it, and check out the code if you want. Feel free to use it whichever way you want.
10そうだね
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返信[11]
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Oscar PwnageBlock
Well, I guess publishing it can only benefit other people. I'll post the key in another play journal entry. Until then, here's the algorithm itself.
0そうだね
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Oscar PwnageBlock
Recursive method and higher order curves are now done! I'm not sure if I should release this or not. All it does is trace curves, after all.
1そうだね
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Oscar PwnageBlock
Sadly, I don't think there is a simple way to replace the lines with arcs, at least not in a way that would be more efficient than using more iterations. Using a couple hundred iterations doesn't take that long (It renders in less than a frame) and doesn't look that bad, anyways.
0そうだね
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Oscar PwnageBlock
It becomes clear when its set to very few iterations.
0そうだね
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Oscar PwnageBlock
I'm calculating individual points in the curve (one for each iteration) and then connecting those points with lines.
0そうだね
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Oscar PwnageBlock
Working on Bézier curves... I need to figure out how to draw them recursively, preferably with as few iterations as possible.
8そうだね
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Oscar PwnageBlock
You wouldn't be able to release it, though. Not without it getting taken down by copyright or you changing the copyrighted assets.
0そうだね
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Oscar PwnageBlock
It's awesome to see that you're still working on this! Keep it up!
0そうだね
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Oscar PwnageBlock
You'll need to use a position variable. You will need to modify this position variable through buttons, and then draw the paddle at the specified position. It also helps to have a WAIT command within your loop so that input is controllable. You should clear the screen (with CLS, in this case) after the WAIT to redraw everything on the next frame. If you need any more help or guidance, just ask!
0そうだね
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Oscar PwnageBlock
F L E E N S T O N E S L E E N S T O N E S
1そうだね
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Oscar PwnageBlock
Inb4 key beggars
0そうだね
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Oscar PwnageBlock
No, there aren't any engines built into SmileBASIC. Why can't you download other programs? Anyways, you can still do what I said and search on Google. This will only give you the logic portion you need, which you can then translate into SmileBASIC code.
0そうだね
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Oscar PwnageBlock
It depends, really. As long as it falls under fair use it shouldn't be a problem. That means that the easter egg should be relatively simple and tasteful. For example, you shouldn't include Mario as a playable character, although making a reference to him should be fine.
1そうだね
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Oscar PwnageBlock
I've heard it tastes like silicon...
5そうだね
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Oscar PwnageBlock
Errm... 64?
1そうだね
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Oscar PwnageBlock
You do have a WAIT or VSYNC within your loop, right?
1そうだね
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Oscar PwnageBlock
This. Beat. Is non. Stop.
2そうだね
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