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Oscar PwnageBlock
The stock market is fun! Or at least in video games they are, specially when there are no real consequences for losing. c:
0そうだね
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Oscar PwnageBlock
Nope! Or at least, not yet. I want to make it release-worthy first.
0そうだね
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Oscar PwnageBlock
I'm on a highway! Yeah! (Langton's Ant Automaton)
5そうだね
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Oscar PwnageBlock
I think you need to use MPSTART to use terminal selection, even if you're terminal 0 (the host). Since you don't seem to be actually using multiplayer you should get rid of one of the parameters on BUTTON so that it only has 1 or none. Also, you can assign BUTTON to a variable to avoid having too many BUTTON calls.
1そうだね
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Oscar PwnageBlock
inb4 people asking for key
3そうだね
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Oscar PwnageBlock
Yep. User-friendliness is very important, but you can still do what I said as a last resort type of thing. After all, many programs still require the user to set up something before they make use of the software. (E.g.: Compiling projects in Linux and fixing any dependencies. >_<) Anyhow, it's nice that you put users first! I certainly appreciate the effort!
0そうだね
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Oscar PwnageBlock
Another thing you could do (which is kind of cheating the system) is upload your project by parts, and then instruct the user to concatenate the different parts themselves.
0そうだね
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Oscar PwnageBlock
Also, remember to call GCLS to erase it after each frame. (E.g.: "VSYNC 1:GCLS" or "WAIT 1:GCLS") You can also specify the graphics page to clear with GCLS if you are using a specific page. [Sorry, I forgot this part.]
1そうだね
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Oscar PwnageBlock
You can't copy and paste entire programs most of the time. However, you can copy and paste pieces of code with some of the buttons on the on-screen keyboard. They're in the bottom right corner. Press SEL then use the D-Pad to select text. You can then use the COPY and PASTE buttons to do just that. And remember, don't plagiarize!
0そうだね
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Oscar PwnageBlock
Remember that SPHOME works relative to a sprite's top left corner. Example: If your sprite's size is 16x16, you could use SPHOME <sprite number>,8,8 to set the sprite's home in its center.
0そうだね
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Oscar PwnageBlock
I think you can use GPUTCHR for that. Just make sure the graphics page is over the sprite page.
0そうだね
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Oscar PwnageBlock
Wow! That was such a well-made puzzle game. Huge props to the creator!
6そうだね
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Oscar PwnageBlock
Here's another test program of mine. It's a simple Circle Pad Stick test, with axis bars! Key: «E3DEA3L4»
4そうだね
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Oscar PwnageBlock
Wanted to try out the publishing system, so I wrote a quick Button Test program. Key: «SDWENNQE»
9そうだね
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Oscar PwnageBlock
Miiverse may not be the best place to post huge tutorials... You should make a blog and link it from here, though.
0そうだね
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Oscar PwnageBlock
What's with the SmileBoom copyright on the top left? You sure that's yours?
0そうだね
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Oscar PwnageBlock
The only things changed are the sprites?
0そうだね
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Oscar PwnageBlock
Nice Easter Egg.
0そうだね
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