Cuando termines de crear tus sprites puedes guardar la pagina de sprites con el botón que dice "SAVE". Para usar esta pagina de sprites, dentro de tu programa usas el comando LOAD de esta manera...
LOAD "GRP4:<Nombre de tu pagina de sprites>"
Lo cargas al GRP4 ya que es la pagina que se usa para sprites por defecto.
De aqui puedes usar sprites como lo has hecho con los sprites por defecto.
@Neto
Para usar tus propios sprites, primero tienes que tener tu página de sprites. Puedes crear tus sprites con una herramienta de la Smile Tool que trae SmileBASIC por defecto. Te metes en la Smile Tool y presionas el botón que dice "Paint ->". De aqui puedes editar los sprites con la pantalla touch. Puedes empezar con una pagina en blanco con los botones que dicen "G0" y "G1".
I use a program which I think is named NCFMUSEQ (I may be wrong on that). It was a winner of a previous Ogiri contest and the code is probably somewhere on the japanese SmileBASIC website.
I mean, I love having significant variable identifiers, but any identifier longer than 4 characters seems like a pain to write...
Anyways, just having correct indentation in your code seems clean enough.
It's pretty neat! Gravity is definitely wonky, though. Also, why does the ship automatically revolves clockwise around the home planet? Shouldn't revolution be determined by direction and speed of the ship?
@12Me21
I see... It would probably be more inconvenient to use, though. I think it'd be slower than Stick+Button and there would have to be a way to cancel out of a stick press, in case you selected the wrong one or mispressed it. I might consider it, though!