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PChicken NerdChicken
I can agree with that, brotha
0そうだね
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返信[3]
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PChicken NerdChicken
nothing
0そうだね
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返信[1]
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PChicken NerdChicken
I know what I'm going to do this year It should make sense to you It is an amazing thing You wouldn't ignore it
0そうだね
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返信[3]
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PChicken NerdChicken
But there is no dash
0そうだね
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返信[3]
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NerdChicken NerdChicken
運営者により削除されました。 コメントのID : 3DB-NBL7-EJ9-9E2R-ZBC-JFG4
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PChicken NerdChicken
HI$ = "hello" PRINT HI$ HI$ = HI$ + " there friend" PRINT HI$
0そうだね
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返信[1]
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PChicken NerdChicken
false 2016 > 2017
0そうだね
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返信[20]
親投稿
PChicken NerdChicken
BGGET gets a character of a background layer, so you would need layer to check with x coordinate y coordinate whether you want to read it in pixel coords or character coords (1)
0そうだね
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返信[16]
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PChicken NerdChicken
You need the (layer, the middle x of the screen or the player X variable, the middle y of the screen or {the player y variable minus 19}, 1) notice how there are only 3 commas. That means there are ONLY four things you can put into BGGET. And they should be these four things.
0そうだね
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返信[15]
親投稿
PChicken NerdChicken
Why are you putting so many parameters in BGGET
0そうだね
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返信[3]
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PChicken NerdChicken
Sorry, but you shouldn't learn advanced stuff until you're that level.
0そうだね
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返信[30]
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PChicken NerdChicken
Use GPAINT, it's like the fill/paint bucket in most tools.
1そうだね
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返信[28]
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PChicken NerdChicken
Why would I? Make sure you texture the walls.
0そうだね
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返信[3]
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PChicken NerdChicken
Editor --> SmileTOOL --> PAINT --> Edit spritesheet into title screen --> SAVE
0そうだね
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返信[25]
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PChicken NerdChicken
nope
0そうだね
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返信[23]
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PChicken NerdChicken
That's the initialization. Any errors would be in the main loop. (if you're in the main loop, something is very wrong)
0そうだね
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返信[21]
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PChicken NerdChicken
I'm not a bad guy, but you ask for so much with this "credit" thing hanging off a hook for me to chase, and it isn't working.
0そうだね
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返信[20]
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PChicken NerdChicken
But I won't help you on the last stretch, sorry. It's not that big of a deal that you want me to help a bit more. But the fact that you would only give me credit for FULLY implementing it into your code after spending an hour and a half for making a working example is kind of sad. If you feel overwhelmed by my code, then just edit mine. I'm sure it wouldn't be too much of a change.
0そうだね
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返信[19]
親投稿
PChicken NerdChicken
I have a feeling your code is not going to be simple
0そうだね
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返信[5]
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PChicken NerdChicken
Combining elements (dragging onto each other) to make new ones.
0そうだね
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