and remember making a game hardwork for one person so it will take time to complete it. So take breaks from it at times so you don't burn yourself out on your project. and try to keep it small don't start with a big project at first....
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oh i almost forgot look at how others made their programs and check out the sample game that came with smile basic you can learn faster by learning from them. and focus on making test programs at first and keep it simple so your get a better idea of how it will work and a better idea on how to structure your code for program.
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if you still have trouble and haven't figure it out then ask,that way you know you tried before you asked for help. So stay at it and good luck with you game!
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now if it seem to hard and you not getting a handle on grasping to make your program, dont get discourage by it. It just means you got more to learn on how your write the code for your program. if you keep at it your get better and remember you never stop learning in life. now try to figure it out yourself before you ask for help you will find you learn more...
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now a title screen menu system is like roads in a game start. let say like home the start point you want to goto store or mall or friends house. you can go about it different ways, touch or button control. you can draw it on paper and make a flowchart of how your menu system will work.
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ok now before i said it loaded in foreground because i what to use sprite in background of the image on sprite sheet created characters and object to use for wall lamps ect monsters, now i doing it to give the effect of kittens run through a corridor and chasing monsters, ect.
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the image on the I post is animation background for my tittle screen it a static image but the black box you see is transparent your see why in next post, it be set to foreground when it loaded, ill tell you why in next post.
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hello, now they say about using images and they are right. It can make static or animation title screens using just an image or both image and sprites.
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Second the game was a remake of the game itself. That a no, no on copyright. copyright a good thing to protect the original authors, creation. Now there are those that buy patients just to squeeze people of money, we call them TROLLS... gee I can not use that word it be copyright by a TROLL!
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technique of how code frame work,algorithms to mini game are not the same as original fnaf it the plot of it story layout and content of the art and music too the games, concept that got it pulled I believe, but if you have it, learn from it on how they did the frame work of writing the code to mimic the game its not the best way on doing it but it worked on how they load images on actions ect.
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looks like someone has a happy little dog just happy to see them!
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ok just updated to 3.3.0 now will not download the dlc yet in US. in smilebasic
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sounds nice haven't check it out yet, but if it works like you say maybe someone make a super c like game with out the copyright of a clone!
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oh my... I never thought it can be done by sprite to get run that smooth and speed i like how it checks for the pixel color change... you never stop amazing me, with the programs you make! my jar just hit the floor! thank you.
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shift of images... back then it was call refresh rate, or flip per second aka FPS.....
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With Smile Basic its take more code to do same effect. So far i got the logos same flicker effect using gload with two images at once to make the illusion of one image, now ptc i used a glitch in gcopy to make the effect of a old tv using anolog tech when single was weak you got static flicker ect...I still got more to do to finish the effect i want... and i have to keep it short because the fast
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Ok after fierce testing with gsave, gload, gcopy, sprite sheets under grp4, gpage, and display commands. I think I can start rewriting the part of my game engine for the animation...like in ptc i'll have to create the illusion of animation like short movies. now my startup logo in the game, was to show the effect with ptc on one way it can be done...
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Well I think I have found the max for gsave using at one time that good to know. now to break gload and gcopy! ;)
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