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Darkcon SGMXZYDarkcon354
checking scale to see if i get distortion in sprite window
0そうだね
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Darkcon SGMXZYDarkcon354
i did realize that i had to use z on locate to put text above the sprite. the nice thing is now i can scale the window and move it around if need be, and not load a different image for that task.
0そうだね
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Darkcon SGMXZYDarkcon354
so today im working out how to make my load screen to be like in my ptc version, here i got my backdrop my message window and text of position of window. now in ptc ver. i just load one image premade for screen, on sb i made one image as a sprite sheet to limit the resources of image use sense it seem to be not limit to 16 colors that i know of i can be wrong ill check later.
0そうだね
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Darkcon SGMXZYDarkcon354
this is full view of backdrop with no window up
0そうだね
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Darkcon SGMXZYDarkcon354
ok yesterday redid backdrop frame for DT-ATOAMATLK main first time run setup menu. went back to its original design liked it better still recreated with tools for smilebasic added sprite for backdrop for load bar, ect, i guess i could use pmodem to tranfer master grp but still have to resize it, so something best to redo by hand and TLC! so now this what you see as backdrop when message windows up
3そうだね
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Darkcon SGMXZYDarkcon354
can load all music from def now, images,ect.. 4 more dat file to covert over now hope the ani file mite take long to convert over for logos.
0そうだね
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Darkcon SGMXZYDarkcon354
ok reading from one new library in slot3 now good...
2そうだね
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Darkcon SGMXZYDarkcon354
ok working on DT-ATOAMATLK load and gui game interface recreate all art to it for a hi-res look from the 256 color used in ptc trying to keep it as close to the ptc version but refind it to look way better with new color pallet i chose...also rewriting all 5 of my lib files for ptc version of game to be converted over to smilebasic for accessed from engine. also added all music too library...
2そうだね
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Darkcon SGMXZYDarkcon354
rnd(?)-?/2, wont that give error by div by zero, are am i reading it wrong?
1そうだね
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Darkcon SGMXZYDarkcon354
that give you a idea how it works so you can make your own, remember to add the rest to your equations, i tryed to keep it simple for you, as how i started my equation in petit computer, now with smilebasic you sould be able to make it a function to call on.
1そうだね
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Darkcon SGMXZYDarkcon354
reason i did it the way positive number for attack negative number defense.
1そうだね
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Darkcon SGMXZYDarkcon354
if b<0 and b>-13 then bla bla bla this cover -1 thr -12 negative numbers
1そうだね
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Darkcon SGMXZYDarkcon354
so far working ok still fine tune it forgot how to do negative numbers with rnd() then it dawn on me last night what i was doing wrong when i was looking over the master hard copy of my game on paper for the ptc version i forgot in my fate roll, you can call a dice roll to use rnd() like this A=RND(12):B=RND(12)-A if b>-1 and b<13 then that cover 0 thr 12 positive numbers
0そうだね
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Darkcon SGMXZYDarkcon354
this is how i do it
0そうだね
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Darkcon SGMXZYDarkcon354
ok been working and treaking and testing heavily today with the new code I added for new attributes im adding to game....right now working on the attack part of the algorithm for calculation of players attack
3そうだね
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Darkcon SGMXZYDarkcon354
i like it, kind of stick in your head...lol not sure if you want to debug it!
0そうだね
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Darkcon SGMXZYDarkcon354
maybe nintendo can make a n3ds XXL bigger than the n3ds xl version i'm getting old, i need the big screen to see my work!
0そうだね
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Darkcon SGMXZYDarkcon354
dont get forget to make a alarm on your clock program so people can start getting up for a hard day at work or school... your program looks nice!
1そうだね
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Darkcon SGMXZYDarkcon354
do you want to add to it or subtract from EATK because right now in image I see you just want 110 in the variable EHP if c==1 then ehp=110 , is eatk tied with ehp somewhere?
1そうだね
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お絵かき
Darkcon SGMXZYDarkcon354
5そうだね
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