i did realize that i had to use z on locate to put text above the sprite. the nice thing is now i can scale the window and move it around if need be, and not load a different image for that task.
so today im working out how to make my load screen to be like in my ptc version, here i got my backdrop my message window and text of position of window.
now in ptc ver. i just load one image premade for screen, on sb i made one image as a sprite sheet to limit the resources of image use sense it seem to be not limit to 16 colors that i know of i can be wrong ill check later.
ok yesterday redid backdrop frame for DT-ATOAMATLK main first time run setup menu. went back to its original design liked it better still recreated with tools for smilebasic added sprite for backdrop for load bar, ect, i guess i could use pmodem to tranfer master grp but still have to resize it, so something best to redo by hand and TLC! so now this what you see as backdrop when message windows up
ok working on DT-ATOAMATLK load and gui game interface recreate all art to it for a hi-res look from the 256 color used in ptc trying to keep it as close to the ptc version but refind it to look way better with new color pallet i chose...also rewriting all 5 of my lib files for ptc version of game to be converted over to smilebasic for accessed from engine. also added all music too library...
that give you a idea how it works
so you can make your own, remember to add the rest to your equations, i tryed to keep it simple for you, as how i started my equation in petit computer, now with smilebasic you sould be able to make it a function to call on.
so far working ok still fine tune it forgot how to do negative numbers with rnd() then it dawn on me last night what i was doing wrong when i was looking over the master hard copy of my game on paper for the ptc version i forgot in my fate roll, you can call a dice roll to use rnd() like this
A=RND(12):B=RND(12)-A
if b>-1 and b<13 then
that cover 0 thr 12 positive numbers
ok been working and treaking and testing heavily today with the new code I added for new attributes im adding to game....right now working on the attack part of the algorithm for calculation of players attack
do you want to add to it or subtract from EATK because right now in image I see you just want 110 in the variable EHP
if c==1 then ehp=110 , is eatk tied with ehp somewhere?