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返信[9]
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Darkcon SGMXZYDarkcon354
ok hope he see my request then. i do have another question if someone can answer it can I import sprites from petit computer to smilebasic or is that copyright infringement with game bridge? I know smileboom made both programs.
0そうだね
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返信[7]
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Darkcon SGMXZYDarkcon354
got a request! on sprite edit can you add a mode to work on sprite with dpad and buttons like in zoom veiw, and draw by one pixel like in ptc grpshop version 2, I think the name of it was. it was made by a guy from japan fot petit computer i'm old not as steady with my hands anymore for artwork with a stylus.
0そうだね
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Darkcon SGMXZYDarkcon354
so what new added?
0そうだね
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Darkcon SGMXZYDarkcon354
just make sure you get your parents permission before you go on youtube!
0そうだね
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返信[6]
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Darkcon SGMXZYDarkcon354
you got to start somewhere to learn, there tutorials on youtube for smilebasic if you need more info on learning how...
0そうだね
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返信[4]
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Darkcon SGMXZYDarkcon354
And may you do well on your sprite making!
0そうだね
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返信[3]
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Darkcon SGMXZYDarkcon354
2 key words, learn something new and practice at it, other wise you won't refind your newly learned skills and gain wisdom... sorry too tell you that but that just how it works!...
0そうだね
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SGMXZYDarkcon354 SGMXZYDarkcon354
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Darkcon SGMXZYDarkcon354
rolling credits xscreen 4 mode for learning,ect. It works ok on a O3DS. I think mite be way better on the new systems. It does work great on a old 3ds as a single screen top or bottom in xscreen modes other then 4. your have to reset res setting back for screens you want it on in GCOPY, PRINTX, PRINTY, XSCREEN 0-3, ect. have fun learning from it. SGM Darkcon.
1そうだね
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返信[1]
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Darkcon SGMXZYDarkcon354
look at sbtool code for you num pad the one that look like a calculator
1そうだね
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プレイ日記
Darkcon SGMXZYDarkcon354
Ok got credit roll working good now finshed porting over from my PTC game DT-ATOAMATLK...took me a while to figure out didn't need "GRPF" after all in my var string.... now working on BG and SPANIM,BEEP, parts for credit roll engine. note this was built on a tutorial for PTC... SGM DarkCon, out.......
1そうだね
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返信[16]
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Darkcon SGMXZYDarkcon354
later when it almost complete I will be looking for testers to help debug it hoping to have it done by mid 2018 if all goes well...still porting over and rewrite code for SB from petit computer. trying to make time to complete it. and try to comeup with way to update after release with out having to redownload the whole game to protect the save files player had made playing older version game
0そうだね
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返信[15]
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Darkcon SGMXZYDarkcon354
just first time setup but yes
0そうだね
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返信[13]
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Darkcon SGMXZYDarkcon354
interesting...well I best be saving my work more often then, and before I run it. some times when I have the time I'll code for two hour or more on the game that a W.I.P. I'll hate to lose over 3yrs of work even tho it backup on PC and Hardcopy, that be on paper can't trust digital world yet... hint. hint...
0そうだね
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返信[5]
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Darkcon SGMXZYDarkcon354
just be a little more patient little one, sometimes the wait is best, beside you won't feel like a beta tester for nintendo like you do for microsoft windows 10, but at least it geting better I guess!
2そうだね
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返信[10]
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Darkcon SGMXZYDarkcon354
any other dangers with smile basic i should know and not do when coding my game engine for (DT-ATOAMATLK) that was not a problem in petit computer?
0そうだね
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返信[6]
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Darkcon SGMXZYDarkcon354
you mite want to save your hard work before running even tho you proved a point.
0そうだね
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返信[5]
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Darkcon SGMXZYDarkcon354
strange how a overflow happened in gline are you not saying gline 0,158+9,1,-158+9
0そうだね
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Darkcon SGMXZYDarkcon354
sorry i was rebooting
0そうだね
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Darkcon SGMXZYDarkcon354
ok, now i'm confused?
0そうだね
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