ok did changes using gcls not acls that fix the problem. changed xscreen 2 as a sub routine, later i'll update it for xscreen 0 - 4 for the game right now just working with test models to convert over to smile basic! It work good now and got some tweaking to do now thank for your help hopefully i'll get this game completed before smilebasic like ptc, lol!
ok i'll try your ideas and work the code till i figure it out. I know what work in ptc won't work in smile basic. beside I got 2 years of code and music and art to convert over to smilebasic to make my game work on it already thinking of rewriting game engine for new features in the battle system, menu system, magic system and animation system for DT-ATOAMATLK.
ok got test to slide on bottom screen using xscreen 2 and display 1 now in between gosub i see the keyboard any idea on how to not show keyboard maybe disable it like ptc using pnltype?
ok did a test for sliding text on screen did some changes to code from my DT-ATOAMATLK game. changed gpage 1 to display 1 and other changes.
noticed if i use xscreen to many times it slows it down a lot!
i think you can make a action shooter game top, side scroll, or first person, spite base may work faster then rendering. Its all how you may code the routines all high priority routine sould be on top in basic to help with slowdowns anyway back to topic.
so it uses trrs Tip L audio R Audio Mic grd that be standard right? apple use T-L-R-G-M, I think! Does old 3ds xl have trrs support?
on your shapshot
line 32 you have
LOAD"GRP0:MCTITLE", 0
TRY LOAD"GRP0:MCTITLE",0
not sure if the blank space you have cause the problem where you tell smilebasic no dialog when loading GRP.
I do have 2 video for it on youtube under SGM_Darkcon there kind of old want to make a uptodate one but updated to win10 from 8.1 and now cant burn make videos or even watch home vid now go figure, should of down grade to win7... LOL joke on me evil microsoft!
and yes thought of and wrote run protection for run program on ptc... if they try to run any game resource files other then DT_RUNME it stop run and show error and a unhappy face plus alarm sound for try to run the resource even tho it is a program for ptc by right!
Any way can't get PTC for 3ds anymore so need to finish it with smilebasic ill finsh ptc version at later time for tho that have petit computer on there dsi or 3ds old!
yes started it 2 yrs ago for my grandkids and others to learn from and play with ptc almost done about half complete made 9 program modules
DT_RUNME -Main run file
ADELPLAY-MML Player with GRP ScreenSaver mode
DTHELP- Help System for control, info,ect.
DT_CRED- CREDITS FOR GAME
DT00_LIB-MUSIC LIBRARY
DT01_LIB-MUSIC LIBRARY
DT00_DAT-Logos story animations
DT01_DAT- Title & Game Engine
ect.
Does anyone know of a nice to work with drawing program for smilebasic like grpshp2p I use the zoom part for my pix art?
And is there a way to transfer may art to smilebasic without recreating all that art work images with smilebasic I know i'll have to redo the code for game tho?
hopeful in english plz any help tracking these program tools to make art or transfer data from ptc2sb is great help!
load a file to program slot 0 in directory folder called SYS and a file in folder named staffroll and turn off the load dialog notification... remeber PRG or PRG0 is same for slot0 think well hope all my posts help you all on learning something!..
SGM DarkCon
now with smile basic a little different on how to see files and on how to load them.... example
on console mode also call direct mode > FILES "//" alows you to see projects also called folders...
if you try it you will see a folder call -> sys <- or you catching on yet. well if your still don't understand i'll show you example
-> LOAD"PRG0:SYS/STAFFROLL",0
Ok what I just told smile basic to do is.
ok think I figured it out.
in direct mode also called console! you have 4 slot to load a file too. load works almost same way like as with petit computer but more advanced features some what!
to load a grp or prg in petitcomputer you would do it like this
example> LOAD"GRP0:DT0001A",0
it would load with no load dialog screen