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Darkcon SGMXZYDarkcon354
ok final got y spliter y cable for pmodem took some time to up load my art for darktimes game wow slow but works lol!
8そうだね
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Darkcon SGMXZYDarkcon354
ok thanks 4 help!
0そうだね
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Darkcon SGMXZYDarkcon354
ok for console text using print the command for rotation is attr is there a way to rotate font using gputchr? hope spell the command right.
2そうだね
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Darkcon SGMXZYDarkcon354
ok did changes using gcls not acls that fix the problem. changed xscreen 2 as a sub routine, later i'll update it for xscreen 0 - 4 for the game right now just working with test models to convert over to smile basic! It work good now and got some tweaking to do now thank for your help hopefully i'll get this game completed before smilebasic like ptc, lol!
0そうだね
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Darkcon SGMXZYDarkcon354
oh and before i forget just wanted to say thank you for your input it may help fix my bug in the code!
0そうだね
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Darkcon SGMXZYDarkcon354
ok i'll try your ideas and work the code till i figure it out. I know what work in ptc won't work in smile basic. beside I got 2 years of code and music and art to convert over to smilebasic to make my game work on it already thinking of rewriting game engine for new features in the battle system, menu system, magic system and animation system for DT-ATOAMATLK.
0そうだね
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Darkcon SGMXZYDarkcon354
ok got test to slide on bottom screen using xscreen 2 and display 1 now in between gosub i see the keyboard any idea on how to not show keyboard maybe disable it like ptc using pnltype?
1そうだね
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Darkcon SGMXZYDarkcon354
ok did a test for sliding text on screen did some changes to code from my DT-ATOAMATLK game. changed gpage 1 to display 1 and other changes. noticed if i use xscreen to many times it slows it down a lot!
0そうだね
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Darkcon SGMXZYDarkcon354
i think you can make a action shooter game top, side scroll, or first person, spite base may work faster then rendering. Its all how you may code the routines all high priority routine sould be on top in basic to help with slowdowns anyway back to topic. so it uses trrs Tip L audio R Audio Mic grd that be standard right? apple use T-L-R-G-M, I think! Does old 3ds xl have trrs support?
0そうだね
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Darkcon SGMXZYDarkcon354
has anyone try pmodem128 with out cables yet and if so what the biggest file you tested so far?
4そうだね
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Darkcon SGMXZYDarkcon354
on your shapshot line 32 you have LOAD"GRP0:MCTITLE", 0 TRY LOAD"GRP0:MCTITLE",0 not sure if the blank space you have cause the problem where you tell smilebasic no dialog when loading GRP.
0そうだね
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Darkcon SGMXZYDarkcon354
explain in more detail plz. like is image file on your your 3ds example file not found, syntax error?
0そうだね
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Darkcon SGMXZYDarkcon354
I do have 2 video for it on youtube under SGM_Darkcon there kind of old want to make a uptodate one but updated to win10 from 8.1 and now cant burn make videos or even watch home vid now go figure, should of down grade to win7... LOL joke on me evil microsoft!
0そうだね
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Darkcon SGMXZYDarkcon354
and yes thought of and wrote run protection for run program on ptc... if they try to run any game resource files other then DT_RUNME it stop run and show error and a unhappy face plus alarm sound for try to run the resource even tho it is a program for ptc by right!
0そうだね
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Darkcon SGMXZYDarkcon354
Any way can't get PTC for 3ds anymore so need to finish it with smilebasic ill finsh ptc version at later time for tho that have petit computer on there dsi or 3ds old!
0そうだね
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Darkcon SGMXZYDarkcon354
yes started it 2 yrs ago for my grandkids and others to learn from and play with ptc almost done about half complete made 9 program modules DT_RUNME -Main run file ADELPLAY-MML Player with GRP ScreenSaver mode DTHELP- Help System for control, info,ect. DT_CRED- CREDITS FOR GAME DT00_LIB-MUSIC LIBRARY DT01_LIB-MUSIC LIBRARY DT00_DAT-Logos story animations DT01_DAT- Title & Game Engine ect.
0そうだね
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Darkcon SGMXZYDarkcon354
Does anyone know of a nice to work with drawing program for smilebasic like grpshp2p I use the zoom part for my pix art? And is there a way to transfer may art to smilebasic without recreating all that art work images with smilebasic I know i'll have to redo the code for game tho? hopeful in english plz any help tracking these program tools to make art or transfer data from ptc2sb is great help!
1そうだね
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Darkcon SGMXZYDarkcon354
load a file to program slot 0 in directory folder called SYS and a file in folder named staffroll and turn off the load dialog notification... remeber PRG or PRG0 is same for slot0 think well hope all my posts help you all on learning something!.. SGM DarkCon
0そうだね
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Darkcon SGMXZYDarkcon354
now with smile basic a little different on how to see files and on how to load them.... example on console mode also call direct mode > FILES "//" alows you to see projects also called folders... if you try it you will see a folder call -> sys <- or you catching on yet. well if your still don't understand i'll show you example -> LOAD"PRG0:SYS/STAFFROLL",0 Ok what I just told smile basic to do is.
0そうだね
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Darkcon SGMXZYDarkcon354
ok think I figured it out. in direct mode also called console! you have 4 slot to load a file too. load works almost same way like as with petit computer but more advanced features some what! to load a grp or prg in petitcomputer you would do it like this example> LOAD"GRP0:DT0001A",0 it would load with no load dialog screen
0そうだね
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