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Darkcon SGMXZYDarkcon354
look good so far and it works, :) i do know you can refind your array for your characters too do the same thing then define each characters, your find out as you improve your code technique...your interface is clean simple and response great, good job on it!
1そうだね
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Darkcon SGMXZYDarkcon354
think they used pic's limited
0そうだね
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Darkcon SGMXZYDarkcon354
maybe there's something to learn from it and in the code they wrote...remember copyright a good thing like patients unless trolls come around...in suits to sue.
0そうだね
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Darkcon SGMXZYDarkcon354
can someone translate help file for those that dont know how to read jp... i'm impressed they did great job on layout of interface and kept it simple and clean, i really like the title screen, great job on it!
0そうだね
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Darkcon SGMXZYDarkcon354
think i'll go with light orbs for the torchlight, so what you all like for your torchlight, light illumination magic, in the game, fire element or energy orbs or a fire orb aka fireball? I'll leave it to you vote...on this topic...
4そうだね
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Darkcon SGMXZYDarkcon354
ok think got it down now on using sprites... added my lamps got to make fire now and shadows, plus finish my vegetation growth....
6そうだね
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Darkcon SGMXZYDarkcon354
My, my that took some time to figure out how to use spanim to animate my kittens sprites, and now their working, they need better translation on sb help, even had me confused for a little bit! The command way different from ptc's, I like it give more control over the sprite...
3そうだね
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Darkcon SGMXZYDarkcon354
that approach with a single grp for each frame may be a problem with smilebasic for the fact of file limit to a cloud slot, if you wanted to upload it for others. the thing about programing finding work-arounds for limits to make thing happen or make the illusion to make it happen, just never giveup on your idea!
1そうだね
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Darkcon SGMXZYDarkcon354
if your talking about animations for your game you may find it difficult, if not sprite based or code each frame for animation but, in petit computer for my dt-a tale of a mage and the lost kittens,i made a isolated program for all anime clips to the game for logos, little movies for storyline, i made a grp for each frame to give the illusion of video added mml and beep for sound and effects.
1そうだね
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Darkcon SGMXZYDarkcon354
and thank the lord for putting the one on earth that made, pmodem, so i dont have to recreate all my artwork for game from scratch all over again!
0そうだね
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Darkcon SGMXZYDarkcon354
I will when it 100% complete right now game half complete for ptc version and port it over to smile basic to finish it because i don't think you want to scan over 500+ qr's when you can just use the cloud. unfortunately i may have trouble to recreate my logo at startup of game before story start and tittle screen. because i take advantage of a glitch with gcopy in ptc!
0そうだね
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Darkcon SGMXZYDarkcon354
ok got tittle screen up and running now had to recreate the backdrop and foreground for it, looks good and, well it's not done yet still got alot of details to finish it like the kittens, ect, right now using sb sprite of cat for the sprite alinement of action to happen while just sitting on the title screen.
6そうだね
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Darkcon SGMXZYDarkcon354
ok made test module to help me with color converting on objects in my game, here a door in my dark times game, it done by code, still thinking if i will make it a sprite...
2そうだね
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Darkcon SGMXZYDarkcon354
well those odds are not good at level 1 for player party there all be dead at game start. going to use the original algorithm to DT battle system for ptc version the algorithm is in stages as the characters level in game easyer to add to it. the one for all approach i made here when i call on FATE_ROLL, just not going to work right as each character level up
2そうだね
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Darkcon SGMXZYDarkcon354
ok characters stats are set low except i jack up to test (attack power base and weapon power base) multipliers to 18 to see if algorithm reading right on that part, after all 18 the cap max for the normal stats of a character in party. I still got work to refind it more because adding new runes, rings, armor, weapon, and magic, ect, to the DT game engine. but don't think your be a god in battle.
3そうだね
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Darkcon SGMXZYDarkcon354
a easter bunny throwing easter eggs at santa's slay if game is played on easter day, lol.
0そうだね
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Darkcon SGMXZYDarkcon354
ok getting first time run, load screen done for my game from ptc. now have to recalibrate the loadbar for reading data during configuration setup. plus rewrite dt_file_chk to work with smile basic, before setup create main files.
3そうだね
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Darkcon SGMXZYDarkcon354
here a image of one way to defind a function using def on how to write it.
1そうだね
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Darkcon SGMXZYDarkcon354
and if im reading it right you defind your function as main_void
0そうだね
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Darkcon SGMXZYDarkcon354
sould you add a $ to end of output because it being used as a string like this output$="hello"
0そうだね
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