so when i say
if sttm and tchtime<=1 then
i'm saying sttm is true and tchtime equals 1 or less so it fire the action one time even if i keep stylus press dwn. you can finish the code by adding code to the rectangle area to touch like a button you make for lowwer screen.
when you use the touch command in the syntax touch (sttm, ty,tx) now sttm is a counter so when i say tchtime=sttm time touch is held down get stored in tchtime
ok so rebuilding Darktimes: A Tale of a mage and the lost kittens game engine. under PTCv0.10, SBv0.02 stoped work on ptc to focus on the sb version. just to much jumping around with the little time i get for my hobby. I figured to get the coding done 1st, then finish converting the art over to SB and resize and redo some of the art, ect lot to do...
doom, 3d nukem, nice day for games major leap then but it was heavy on 286, 386 and 486 systems, am i that old...you was lucky if it ran on a 286, the nintendo 3ds is a super computer for that timeline!