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Darkcon SGMXZYDarkcon354
tools are good we need more and better tools to work on our projects!
2そうだね
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Darkcon SGMXZYDarkcon354
To point it out were all a winner, I think...;)
0そうだね
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Darkcon SGMXZYDarkcon354
sorry DATA ":0T200" and so on bla bla bla
0そうだね
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Darkcon SGMXZYDarkcon354
you can put your bgmsetd on top like this bgmsetd 128,@music1 bgmplay 0,128,75 @music1 DATA"0:T200O4@1A4B4C1D9_D9BADE"2 DATA "0"
0そうだね
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Darkcon SGMXZYDarkcon354
just type all the code i made to help you so your better understand how touch work in smilebasic little different from petitcomuter i'd noticed...
0そうだね
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Darkcon SGMXZYDarkcon354
or just do what raimondz said basically the same thing both has a lot control over firing the action you make!
0そうだね
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Darkcon SGMXZYDarkcon354
so when i say if sttm and tchtime<=1 then i'm saying sttm is true and tchtime equals 1 or less so it fire the action one time even if i keep stylus press dwn. you can finish the code by adding code to the rectangle area to touch like a button you make for lowwer screen.
0そうだね
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Darkcon SGMXZYDarkcon354
so when touch screen is touched with styles sttm start to count now until you let off screen
0そうだね
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Darkcon SGMXZYDarkcon354
when you use the touch command in the syntax touch (sttm, ty,tx) now sttm is a counter so when i say tchtime=sttm time touch is held down get stored in tchtime
0そうだね
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Darkcon SGMXZYDarkcon354
here is a img of code so you better understand what he talking about note i didn't link it to a zone. you can do that in this test prg i made...
0そうだね
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Darkcon SGMXZYDarkcon354
ok so rebuilding Darktimes: A Tale of a mage and the lost kittens game engine. under PTCv0.10, SBv0.02 stoped work on ptc to focus on the sb version. just to much jumping around with the little time i get for my hobby. I figured to get the coding done 1st, then finish converting the art over to SB and resize and redo some of the art, ect lot to do...
1そうだね
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Darkcon SGMXZYDarkcon354
thx for correcting me on how dos version of doom was made stewart
0そうだね
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Darkcon SGMXZYDarkcon354
wow i never thought it was done with binary space partitioning tree.... :)
0そうだね
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Darkcon SGMXZYDarkcon354
that background color not good on yor eyes for reading bud... trust me your find out why as you get older....
0そうだね
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Darkcon SGMXZYDarkcon354
if i remember does n3ds use a arm processor or maybe i'm thinking of my cellphone?
0そうだね
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Darkcon SGMXZYDarkcon354
doom, 3d nukem, nice day for games major leap then but it was heavy on 286, 386 and 486 systems, am i that old...you was lucky if it ran on a 286, the nintendo 3ds is a super computer for that timeline!
1そうだね
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Darkcon SGMXZYDarkcon354
and did you add color change when it at a preset (0%, 25%, 75% ,100%), ect. look like you did a good job keeping it clean.
0そうだね
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Darkcon SGMXZYDarkcon354
nice load or hp bar you made does it use gfill or sprite?
0そうだね
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Darkcon SGMXZYDarkcon354
well if you do make windows like os, just make blue screen of death that all your have to do, it be just like windows. lol....
1そうだね
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Darkcon SGMXZYDarkcon354
The pineapple looks more shocked seeing so-many foes after it... So do you get to eat the chopped pineapple after the battle?
0そうだね
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