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PChicken NerdChicken
Sometimes I wish I could understand you. You're probably using a translation system right now. I'm still downloading and liking it though.
1そうだね
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PChicken NerdChicken
make a bullet sprite go to the gun when shot, and then make the bullet go forward until it collides with something or goes a certain distance. Use spcol, spcolvec, sphitsp, spofs, spshow, sphide, and a few variables to do these things. its simple and complicated.
2そうだね
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返信[13]
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PChicken NerdChicken
i made a drawing program once, it was similar to your code. I actually had some cool features like a circle-pad controlled cursor that could draw, and a size feature. I need to update it sometime tho... MOAR GUI
1そうだね
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返信[3]
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PChicken NerdChicken
PetitProfessor3D on YT. Also, read the WHOLE game manual for SmileBASIC, it helps you to figure out what's going on. After that there's an ingame list of functions and what they do.
2そうだね
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返信[14]
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PChicken NerdChicken
cool!
2そうだね
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PChicken NerdChicken
going to help once i get home from school.
2そうだね
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PChicken NerdChicken
cool! you guys are probably the only ones that will put something in, so i'll just play your games and try to make a game like both of yours mashed together and give it only to you :D
1そうだね
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PChicken NerdChicken
because it was the only browser that felt at least a tiny bit familiar.
1そうだね
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PChicken NerdChicken
cls (clears screen) print "insert text here" (puts text on screen) while button(3) != #a (checks if button is pressed, if not it just checks again) wend (repeat this until you have a book or something)
0そうだね
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返信[10]
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PChicken NerdChicken
yes that's allowed
0そうだね
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PChicken NerdChicken
what's the objective in Color Wars?
0そうだね
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PChicken NerdChicken
Gah, now everyone's mad at me
1そうだね
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PChicken NerdChicken
I'm loving this for OUYA and SmileBASIC porting.
1そうだね
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返信[62]
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PChicken NerdChicken
Yay! I'mma download it. My first shared program was called HAM (Catch those friggin' hams!), and since I had already programmed things on the computer, it was slightly high-quality.
2そうだね
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返信[3]
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PChicken NerdChicken
Josiah, I'll let you do it then ;D Just don't expect to put 100+ lines on one line and call it cool.
1そうだね
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返信[29]
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PChicken NerdChicken
i'm right. it's LOAD "GRP4:FILENAME" because it all needs to be in the same string
1そうだね
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返信[25]
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PChicken NerdChicken
yea, like nate says custom sprites are hard. i don't use them much anyways except for logos.
1そうだね
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返信[23]
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PChicken NerdChicken
did you save your sprite? you need to draw it in the upper left then save the spritesheet so that you can use it later. then you need to write LOAD "GRP4:NAME",FALSE replace name with the filename you saved the spritesheet to. the false isn't needed, but makes it so that it doesn't ask you every time you run the program to load the file.
2そうだね
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返信[18]
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PChicken NerdChicken
All you want to do is show your sprites on the screen to make a game, right?
1そうだね
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PChicken NerdChicken
nate's saving sprite information was only for making your own sprites, sorry for the misnomer in his comment.
1そうだね
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