yea, but it wasn't even smileboom. if you looked at the link in the address bar you would have seen smilebasicsource up there.
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type BGMPLAY "ABC"
that's mml
now type MML and click the question mark button
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the sprite management number is a number unique to that sprite set with spset. the spdef number is what the sprite looks like. you can find out the number of your custom sprites by loading them with the load command that Code Zero used, and then go into smiletool spdef and scroll around.
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SPSET (sprite management number),(spdef number)
use that before doing anything else
then do
SPOFS (sprite management number), x, y
to move it around. there's a bunch of other sprite-related functions but this is pretty cool to play around with right now.
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you can do
GLINE first X, first Y, second X, second Y
for a stick and
GCIRCLE (forgot parameters)
for a circle.
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yes. go to paint and click grp0 near the bottom left. save with save. load with load.
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what is the ascii for ENTER?
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you shouldn't make games until you know how to program in this game.
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@Nate I know. i just wanted to mess with someone. Will ask for key seriously when it's finished!
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Taxing Fasters for Faxing their fasting to taxbast.fax
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For SBS, use the screenshots taken by miiverse on your 2DS instead of actual pictures from your phone or something.
(take screenshot on ds, download on device, upload from device to SBS)
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what's the key please?
(edit frisk to chara and use her lol)
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