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返信[2]
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PChicken NerdChicken
XSCREEN sets display modes DISPLAY switches screens; keep in mind that sprites will change
1そうだね
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PChicken NerdChicken
SmileBASIC is much more powerful. The end.
2そうだね
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返信[9]
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PChicken NerdChicken
Oh, there is a limit to how many Dimensions can be created. Dimensions are things like ARR[1,2] <-- 2 dimensional ARR[64,15] <-- also 2 dimensional ARR[1] <-- 1 dimensional (default) ARR[12,245,100] <-- 3 dimensional it's just another way to organize your arrays, and isn't used very often above 3 dimensions.
0そうだね
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返信[7]
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PChicken NerdChicken
Where did you learn that?
0そうだね
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PChicken NerdChicken
You can save MUCH more than 32 entries in an array! What the heck?
1そうだね
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PChicken NerdChicken
hehehe... i am not a good teacher It's not a 3D engine, it's a colliding box with diagonal lines. I am good at math, but not as good as Simeon or 12Me21.
0そうだね
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返信[2]
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PChicken NerdChicken
Snookems. You're asking for the key? <i would ask too if I didn't have SMM3DS already>
1そうだね
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返信[13]
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PChicken NerdChicken
Why thank you. But I am most definitely 3rd place lol.
0そうだね
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PChicken NerdChicken
Is there anything else to do in blockcraft other than walk around yet? I like the mode7.
1そうだね
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PChicken NerdChicken
DONT ASK FOR A KEY
1そうだね
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PChicken NerdChicken
People are just disappointed that this isn't so easy to get into. What did you expect, everyone would be able to program?
0そうだね
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PChicken NerdChicken
snookems you don't have the history to be able to say that
2そうだね
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PChicken NerdChicken
snookems you're not fooling anybody here
1そうだね
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返信[4]
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PChicken NerdChicken
you may want to save it into one array.
0そうだね
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返信[28]
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PChicken NerdChicken
You know, it was just a matter of an IF TILE != 422 THEN IF VEL < 25 THEN INC VEL,5 ELSE VEL = 0 ENDIF BGOFS 2 OUT BX,BY BGOFS 2,BX,BY+VEL
0そうだね
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PChicken NerdChicken
sounds good but i have just one thing to add have an original soundtrack maybe
0そうだね
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PChicken NerdChicken
Can you build koopa troopas? Are there Wii U version sprites? Are there top hits from Wii U SMM that you can download?
0そうだね
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返信[23]
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PChicken NerdChicken
You're supposed to move the BG up (to simulate moving up) using BGOFS, but not move it if you're hitting the floor tiles.
1そうだね
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返信[22]
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PChicken NerdChicken
-19 is to go down 19 pixels below the top-left of the sprite to get below the sprite. Sprite coords are based from the top-left. Sprites are 16x16 usually. There is a 3 pixel buffer to ACTUALLY get below the sprite.
1そうだね
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PChicken NerdChicken
WAVE is just to edit/record sound. I don't think it's fully decked out. If you want to make music, then you'll probably have to use mml.
1そうだね
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