Example usages of these variables:
integer - store how many fish have you collected so far
realtype - store an input from the circle pad, like -0.345
string - store a name that the user typed in
array - store map data
string array - store a help manual
Some examples of variable types are:
integer - Can store a single whole number like -1, 0, 1, 2
realtype - Can store a single decimal number like -1, -0.5, 0, 0.5, 1
string - Can store a 'string' of characters like "hello world" < take note it needs the quotes
array - Can store multiple realtypes.
string array - Can store multiple strings.
Basically, we have a bunch of tools and parts.
Our tools are places you can get help, like SBS and Miiverse (or the reference manual accessible using the ingame blue question mark button, or the help button).
Our parts are the pieces of code that make our program work, like variables, loops, and "action functions".
Variables can store a plethora of data, depending on how you format them.
WHILE is a loop start marker, WEND is a loop end marker.
Use:
WHILE <condition to let the loop run while true>
code
WEND
Also, take note of the REPEAT/UNTIL loop.
REPEAT is a loop start marker, UNTIL is a loop end marker.
Use:
REPEAT
code
UNTIL <condition to stop loop>
Finally, use BREAK to break out of a loop.
Please note that it will not automatically break out of all nested loops.
I know that, but using the other 3DS for its miiverse account (you could also, if you have a Wii U, use it on there if i remember correctly) will give you an icon that shows you own the game on all of your posts on that account.
But you already have miiverse on the o3DS, right? Can't you use it? You'd have a nice icon that says you own the game added to every one of your posts.